screen shots of my game
BIG_THINKIN_APPS
Member Posts: 944
hello here is a screen shot of my game feed comcom tell me how you like it. http://www.mediafire.com/i/?2udqynj8165m5gv
Comments
Cheers.
The monster and the pizza don't look great with the other style of graphics you have, I would redo them.
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I usually start by creating a logo and chosing (usually 2) fonts (one for the logo type and headlines or numbers) and one more easily readable (for instructions, level complete messages, etc)... The logo screen then defines the game experience (eg. by using bold and modern fonts with grunge overlays and dark concrete background materials I define an urban feel for the game)... I will then reuse the grunge overlays and similar colourschemes for the ingame backgrounds keeping them in the same lightness/ saturation level... If the logo has a thick comic style outline I would keep all ingame art outlined in a similar fashion.... or keep them in a similar cell shaded style...
The most common mistakes imho are:
- the overuse of fonts - stick to 2 or 3 for the whole game UI [unless the font is used in images as lettering for shops/ packaging/ etc.]
- drastic changes in light and contrast - keep screens on a similar level - you can progress through the colour realm - usually starting out less colourful and getting more colourful for boss/ epic scenes
- photoshop effects - they are fun but a lot of 'artist' think the more you use the better the image will be... My suggestion is limit your use of fx to a few and keep reusing and variating them
- lighting - look at your screens and imagine the light sources needed to create the highlights, shadows of your ingame/ ui elements... It's scary how often you find lights being randomly used for objects that appear on the same screen
I hope this helped a little bit... I could also have a look at your screens if you want me to and point out what I find inconsistent.
I now have to redo my shadows.
Would be nice if games salad could do drop shadow with globle lighting.