*Give you multiple lives (or make hitting enemies take off a bar of energy)
*Have the energy recharge after a small amount of time.
*Have a points system so you don't get a result screen that just says '4 enemies killed'. Have a screen that says '50,000 points!' is more exciting I think!
*Vary the enemy types/behaviour
I think it's just too frustrating as it is right now. Especially when you run out of energy or get killed by touching a single enemy you couldn't see as you can't 'look down'.
Hope that helps! I do enjoy that you make a new html5 game every week or so - very creative!
QS
EDIT: You might get more interest if you post images at least of your game, rather than just saying 'go play at my website'!
Comments
However, if it were *my* game I'd:
*Give you multiple lives (or make hitting enemies take off a bar of energy)
*Have the energy recharge after a small amount of time.
*Have a points system so you don't get a result screen that just says '4 enemies killed'. Have a screen that says '50,000 points!' is more exciting I think!
*Vary the enemy types/behaviour
I think it's just too frustrating as it is right now. Especially when you run out of energy or get killed by touching a single enemy you couldn't see as you can't 'look down'.
Hope that helps! I do enjoy that you make a new html5 game every week or so - very creative!
QS
EDIT: You might get more interest if you post images at least of your game, rather than just saying 'go play at my website'!
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
New update is done with some of those ideas.
Thanks QS