Liquid Gameworks "Project M" - Now "Monstrous" - Game Development Thread
LiquidGameworks
Anchorage, AKMember, Sous Chef Posts: 956
Hello all!
Here's the first game we plan on rolling out. We're hoping to get this rolled out before Halloween, but we'll see how it all goes. We're not releasing the name or the gameplay yet, but we hope to have gameplay videos within a couple weeks. Lets just say badass girl kills lots of monsters game.
But for a tasty snapshot into the future. This is the first concept drawing for our heroine.
Here's the first game we plan on rolling out. We're hoping to get this rolled out before Halloween, but we'll see how it all goes. We're not releasing the name or the gameplay yet, but we hope to have gameplay videos within a couple weeks. Lets just say badass girl kills lots of monsters game.
But for a tasty snapshot into the future. This is the first concept drawing for our heroine.
Comments
Can't wait to see more.
Asymptoteell
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Here's the second conceptual drawing. In this one, the character is becoming more defined. We already anticipate changes to the sword, shoes, and sleeves. But still, we're excited.
On the artist, its Basil Murad. I think he worked on QS's Air Supply.
Tomorrow we should have more updates/variations and a conceptual "monster's head hat".
Also, three pints and he's anyones!
Good luck with your game!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
We're trying out different looks for our heroine. Also, the first conceptual drawing of the monsterhat (which is carved from the decapitated head of a monster, of course). Any thoughts?
Liking the images, i prefer the 3rd one the best
We're loving Basil. I'm fairly certain the final result (which might be next) is going to have characteristics from all of them.
We're going to do some testing, but will have to work with the fact that our heroine will at her final size only by 64X64 (retina of course).
Seras.
:O
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
@QS
Its pronounced "I'm having a serasly good time making this game" :P Actually, that joke probably didn't help. SARE-US
Edit: It didn't embed at full size. click to link
Although, I personally like the skirt better.
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We've got the title! The official name of this project is now MONSTROUS. If a Sous-chef could change my thread title to reflect this, I'd appreciate it.
On that note, we don't have final, fully animated characters to show you yet, but I can share the gaming environment! (Just a little, you can't see gameplay yet).
We implemented a background style called Multi Perspective Panarama. Originally patented by Disney, the perspective of the image changes based on where you view it.
Let us know what you think!
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We implemented a background style called Multi Perspective Panarama. Originally patented by Disney, the perspective of the image changes based on where you view it.
One question: The Multi Perspective Panarama, patented by Disney, means you'll have to pay something to them? I didn't knew that could be patented as well.
If I want to do the same thing, will I have to pay a fee?
I thought of the typical effect that gives the game as if there were a landscape on the background. Like Yoshi's Island for example: http://www.thunderboltgames.com/s/reviews/snes/YoshisIslandSNES_1.jpg
The effect is looking awesome, I have to say it again.
By the way I sent you a PM, please check it