►► Dungeon of the Damned - Adventure Game ◄◄ Development Thread

DigiChainDigiChain Member, PRO Posts: 1,288
edited November -1 in Announce Your Game!
Hi everybody, I thought it was about time I introduced my 2nd GS project - Dungeon of the Damned.

An adventure game inspired by the likes of Dungeon Master, Eye of the Beholder and Black Crypt. Featuring dungeon exploration, puzzle solving and classic point & click gameplay.

Here's a little teaser video I just knocked up. I'll post more to this thread as development continues...

«1

Comments

  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Looking good, what did you use to make the video?
  • DigiChainDigiChain Member, PRO Posts: 1,288
    Cheers beefy.

    I'm fotunate to have access to a few good packages. Maya, After Effects and Photoshop were used for this teaser.

    In-game graphics will all be pre-rendered 3D with a very similar look to the teaser.
  • DigiChainDigiChain Member, PRO Posts: 1,288
    Digi-chain said:
    Cheers beefy.

    I'm fortunate to have access to a few good packages. Maya, After Effects and Photoshop were used for this teaser.

    In-game graphics will all be pre-rendered 3D with a very similar look to the teaser.

  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Digi-chain said:
    Cheers beefy.

    I'm fotunate to have access to a few good packages. Maya, After Effects and Photoshop were used for this teaser.

    In-game graphics will all be pre-rendered 3D with a very similar look to the teaser.

    Excellent. I need to learn who to make good trailers!

    Interested to see how this one comes along, nice teaser
  • AceAstrenAceAstren Member Posts: 5
    This Looks awesome
    Its amazing to see what people come up with, with this seemingly simple program.
  • Benjamin_m5Benjamin_m5 Member Posts: 646
    beefy_clyro said:
    Excellent. I need to learn who to make good trailers!

    Same here...I need someone who makes great trailers for games!!!
  • DigiChainDigiChain Member, PRO Posts: 1,288
    Ok, the promotional drive starts here - anyone at all interested please like my new facebook page:
    http://www.facebook.com/pages/Dungeon-of-the-Damned-iphone-Adventure-Game/237474742966812?ref=ts&sk=wall#!/pages/Dungeon-of-the-Damned-iphone-Adventure-Game/237474742966812

    (I'm not too hot on facebook - so just feeling my way around! Any tips appreciated.)

    And here's a new image:
    http://dl.dropbox.com/u/36627154/DOTD coffin.jpg
  • DigiChainDigiChain Member, PRO Posts: 1,288
    Hmmm... why's the image not displaying in the post?
  • crapscraps Member Posts: 353
    Looking awesome.

    How do you set up a Facebook page (what kind of page) so you do not have to show all your personal info - especially your name - just have it for your game or company name.

    Thanks
  • BlackbirdStudiosBlackbirdStudios Member Posts: 493
    uptimistik said:
    The quality of stuff at least shown in the video looks like late 90's early 2000's 3D.

    I don't think this is what the game is actually going to look like uptimistik. I would say 90% of the trailers posted here end up looking nothing like the actual end product.

    ________________________________________________________________________

    LIKE us on Facebook and Follow us on Twitter! :
    Blackbird Studios Facebook Page
    Blackbird Studios Twitter
  • DigiChainDigiChain Member, PRO Posts: 1,288
    Craps>
    I'm still sussing facebook out - but you need to setup a fanpage rather than a personal one.

    Uptimistic>
    Feedback always appreciated - but obviously will only be pre-rendered 3D in final game.
    Personally my game preference would be for an atmospheric old-school looking adventure game over yet another 2D illustrator-made game any day. But hey, that's just me.
  • DigiChainDigiChain Member, PRO Posts: 1,288
    Was trying to post an image using a 'href..' but failed. Irritated now!
  • DigiChainDigiChain Member, PRO Posts: 1,288
    Another test to see if I can post an image:

    image
  • DigiChainDigiChain Member, PRO Posts: 1,288
    Yay! Worked!
  • diamond000diamond000 Member Posts: 32
    that's the same type of game i am working on (lol)
    here is a quick video on how far i am.



    it is for the ipad, got the maze to work with the 3d display and adding pick up items right now.
    going to redo the graphics at the end. (so the wall are just green for now)

    the good thing so far is it runs at 60 fps
  • sdsmith64sdsmith64 Member Posts: 221
    diamond000 said:
    that's the same type of game i am working on (lol)
    here is a quick video on how far i am.

    ------video ------

    it is for the ipad, got the maze to work with the 3d display and adding pick up items right now.
    going to redo the graphics at the end. (so the wall are just green for now)

    the good thing so far is it runs at 60 fps

    is this done in GameSalad??!! if it is ....how?? 3D looks great!
  • DigiChainDigiChain Member, PRO Posts: 1,288
    Hi smith64.
    Ha - looks like these games are suddenly back in fashion! 'Descend' is currently about to hit iphone and 'Grimrock' is in development and looks absolutely amazing!

    I like what you've done. I wonder how you're triggering the 3D images? I'm using a attributes that track the players grid position, and players direction and then trigger whether an image is on and off. It works but is a hell of a lot of work - and I bet there's a better way!

    Also, my scenes have had to be kept relatively small - basically a series of rooms rather than a huge dungeon - due to scene size and framerate issues.

    I'll post some actual screenshots soon. The video is obviously just a little cinematic teaser - and the real thing works grid style just like yours.

    Good luck buddy
  • DigiChainDigiChain Member, PRO Posts: 1,288
    EDIT:

    Diamond000 > Sorry that last post was supposed to be directed at you, I was in a hurry and just typed it out pre-coffee!

    sdsmith - I'm guessing your post was directed at Diamond too. Yes, he's done it in GS - as my game is running the same.

    I may have to upload a screenshot in a bit... since the competition is hotting up an all!
  • DigiChainDigiChain Member, PRO Posts: 1,288
    Ok, hadn't planned on posting footage just yet - but I reackon I should demo where I am with this project now too. Sorry but screen capture quality is pretty poor:



    Graphics tweaking etc. is ongoing. And no sound just yet.
    Feedback / comments welcome...
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    Looks cool, mate!
  • RedlerTechRedlerTech Member Posts: 1,583
    Very cool! I like how you accomplished that 3D look!

    Matt
    http://matthewredler.com
  • LuckyLurcherLuckyLurcher Member Posts: 343
    This is really looking very good.
  • quantumsheepquantumsheep Member Posts: 8,188
    Digi-chain said:
    Ok, hadn't planned on posting footage just yet - but I reackon I should demo where I am with this project now too. Sorry but screen capture quality is pretty poor:



    Graphics tweaking etc. is ongoing. And no sound just yet.
    Feedback / comments welcome...

    Nice one!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Liking it a lot, Digi-chain. :-)

    ----------------------------------------------
    http://davidgriffinapps.co.uk/

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • DigiChainDigiChain Member, PRO Posts: 1,288
    Cheers for the positive responses guys.
    Its been a real slog putting it together (both the game engine - and creating graphics that tile and sit together seamlessly).

    I'm feeling encouraged again to see this one through to the end!
    Thanks
  • synthesissynthesis Member Posts: 1,693
    Good job...keep up the pace!
  • jordanpropst25jordanpropst25 Member Posts: 58
    Nice game! I would really like to know how you did 3d
  • DigiChainDigiChain Member, PRO Posts: 1,288
    UPDATE:

    image

    I feel its time to post a progress update - finally I can see the light at the end of the tunnel!

    All scenes are pretty much 90 percent complete now, and I've just spent the last 2 days adding sound effects and a bit of music.

    The good news is I've now got a week off work to focus solely on this project.

    All being well I can see a December release - though based on people's experiences of December releases I'll most likely shelf it until next year :(
    Anyone know if January is a good time to release?

    A new gameplay video will follow very soon...
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    Yep mate, January is a good time. Much better then December.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    FWIW, my games always do better over the holidays. So many people get new devices and tons of people get iTunes gift cards.

    I always notice a huge boost in sales.

    It's true that larger companies usually always have sales at this time, but you could do the same.

    The beauty of this market is that you get to directly compete against the large game companies.

    Tools like GameSalad allow you such quick turnaround and speed of development, that the large companies cannot compete with YOU!

    They have 100K$ toilet paper budgets to deal with each year. They aren't nearly as nimble as a small Indie can be.

    Because GS takes care of all the heavy lifting programming-wise, you can spend all your time working on the art, animations, and audio. It's such an amazing thing.

    Anyway, just something to consider. I wouldn't fear the holidays.

    And good luck with your game, whenever you decide to release it!
Sign In or Register to comment.