Tiny Cannon! - Gameplay video + sales stats (once published)

marc_greiffmarc_greiff Member, PRO Posts: 250
edited November -1 in Announce Your Game!
Load your Tiny Cannon and blast as many red pegs as you can in this new take on the classic Peggle gameplay--but with a twist. In Tiny Cannon!, timing your shots is just as important as your aim!

Game Features:

-4 WORLDS
Each with a unique set of themed obstacles to challenge your puzzle solving skills and hand-eye coordination!

-24 LEVELS
Each more challenging than the last!

-LEVEL UP YOUR STATUS!
Clear 75% of the red pegs in a level to achieve HERO status!
Clear 90% to achieve LEGEND status!
Clear 100% to achieve MASTER status!

Comments

  • marc_greiffmarc_greiff Member, PRO Posts: 250
    Hey everyone, thanks for your interest in this post.

    So what is Tiny Cannon! all about? Tiny Cannon! is a mix of Peggle, Pachinko, and Angry Birds with a little Super Mario World 3 level design thrown in!

    Enjoy!
  • BlackbirdStudiosBlackbirdStudios Member Posts: 493
    I really like this concept. I have thought about doing something like this before. I will definitely be looking at this when it is on the App Store. Congrats and good luck with sales!

    When are you expecting to release it?
  • marc_greiffmarc_greiff Member, PRO Posts: 250
    Hey thanks Blackbird. Well, I will be submitting on Wednesday, so if all goes well hopefully another week or so?

    I've noticed in the app store that there really aren't to many Peggle like games...at least ones that are not pure clones of Peggle its self. So,rather then being another Peggle clone I came up with a different take on it and one that I think really stands apart.

    Hopefully I can create some promo codes as well so the gs community can give it a go for free.
  • marc_greiffmarc_greiff Member, PRO Posts: 250
    Hey thanks Blackbird. Well, I will be submitting on Wednesday, so if all goes well hopefully another week or so?

    I've noticed in the app store that there really aren't to many Peggle like games...at least ones that are not pure clones of Peggle its self. So,rather then being another Peggle clone I came up with a different take on it and one that I think really stands apart.

    Hopefully I can create some promo codes as well so the gs community can give it a go for free.
  • marc_greiffmarc_greiff Member, PRO Posts: 250
    Level 7
  • marc_greiffmarc_greiff Member, PRO Posts: 250
    Level 14
  • marc_greiffmarc_greiff Member, PRO Posts: 250
    Level 21
  • marc_greiffmarc_greiff Member, PRO Posts: 250
    Thanks! I'm in the process of figuring this whole thing out!...bare with me!
  • marc_greiffmarc_greiff Member, PRO Posts: 250
    Level 22
  • marc_greiffmarc_greiff Member, PRO Posts: 250
    title screen
  • quantumsheepquantumsheep Member Posts: 8,188
    That looks really great - congrats! :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • creativeappscreativeapps Member Posts: 1,770
    good I like to see something new with gs. Good luck with sales
  • BlackbirdStudiosBlackbirdStudios Member Posts: 493
    I really love this game idea, it seems really genuine and unique. I think games like this should be landing N&N on the App Store. Can't wait to try it out!
  • marc_greiffmarc_greiff Member, PRO Posts: 250
    So, in lieu of finally releasing my game to the app store, does anyone have any recommendations regarding what day of the week is most beneficial for a game release? I've heard mixed opinions for THURSDAY, FRIDAY, and SATURDAY.

    If anyone has any experience or thoughts, I would love to hear it.
  • jb15jb15 Member Posts: 602
    Thursday is considered best by almost every dev. I'm not sure why--something to do with the way Apple calculates the "What's Hot" and other sections of the App Store.

    So--go with Thursday.
  • RumiRumi Member, PRO Posts: 343
    This game looks awesome!
    Good luck with sales, you won't need it! :)
  • marc_greiffmarc_greiff Member, PRO Posts: 250
    Thanks for the quick replay jb15, so it looks like I'll be going with Thursday then. Just out of curiosity, is there a day of the week NOT to publish on?

    ...And thanks Rumi! But I'm still worried about sales as this is my first game/app. I wish there was a thread or gamesalad "stats" page with a breakdown of what games made how much. Oh well ;)
  • marc_greiffmarc_greiff Member, PRO Posts: 250
    I plan on posting my sales stats so other gamesaladers have a reference.
  • marc_greiffmarc_greiff Member, PRO Posts: 250
    Okay, I`m FINALLY in the app store!
    check my Tiny Cannon Promo code thread!
  • marc_greiffmarc_greiff Member, PRO Posts: 250
    image

    So, off to a good start I think. For the past week I've held a feature spot in the Canadian, Japanese, and Italian app stores under New-Action/Arcade.
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