Anything we need to know about publishing for the iPad?
butterbean
Member Posts: 4,315
Image resolution, is it still sticking to 72 dpi or is it now more?
When publishing with Gamesalad, which screen size do we choose? And is it HD or non?
Any tips or info anyone can post here would be great!
Also, can we test an iPad game on the iphone? Will it automatically downsize the screen or would we have to create a smaller version?
When publishing with Gamesalad, which screen size do we choose? And is it HD or non?
Any tips or info anyone can post here would be great!
Also, can we test an iPad game on the iphone? Will it automatically downsize the screen or would we have to create a smaller version?
Comments
I assume if you are making a game for all devices, it will upsize for iPad.
That could change, I guess. Not sure why the portrait iPad option wasn't included, since the portrait iPhone/iPod Touch was...???
I agree, not sure why portrait option wasn't available for the iPad, but I'm just happy we're able to publish to the iPad!
KT, what about downsizing? if you program a game meant for the iPad, can you test it on the iphone?
Anything you create can be run on the simulator but I don't think you can run it on the iPhone. In the SDK I don't think it will compile correctly.
So if I don't change the DPI to 132, will the images look blurry?
My 72dpi images for my current games, look okay, in the iPad simulator but just the mere fact they are being blown up doesn't help them much...they look a little pixelated. I am going to do some tests soon to see if I can tell the difference.
I think the new Nexus 1 has a much more concentrated DPI than the iPhone, so there could be a change between the two if you convert your app there. Between the iPad and iPhone, maybe not so much but...
I guess we'll have to wait until the device emerges to know for sure.