Super Centron Galaxy 8000
Garanas
Member Posts: 86
Hi All,
i decided to publish a "grow on the go" game - this means it´s crowed sourced and you can all be part of the development. So i actually turend "grown on the go" into a game itself.
At the moment we are on Level 1 - simple gameplay, simple graphics, simple sound.
What will come next? You decide!
note: you can also send me sounds and images to use in the game. contact me via pm to get my mail adress
http://gamesalad.com/g/39827
how do i embed a image? click to see it:
https://lh4.googleusercontent.com/-YxFpup0a5rs/TmjNSW1GR-I/AAAAAAAATeY/vX2oLDbIryw/Untitled.jpg
i decided to publish a "grow on the go" game - this means it´s crowed sourced and you can all be part of the development. So i actually turend "grown on the go" into a game itself.
At the moment we are on Level 1 - simple gameplay, simple graphics, simple sound.
What will come next? You decide!
note: you can also send me sounds and images to use in the game. contact me via pm to get my mail adress
http://gamesalad.com/g/39827
how do i embed a image? click to see it:
https://lh4.googleusercontent.com/-YxFpup0a5rs/TmjNSW1GR-I/AAAAAAAATeY/vX2oLDbIryw/Untitled.jpg
Comments
sounds cool
"extra canon power ups that you can place anywhere on the screen which will mimic the movements of the main canon." - should it shoot in the same direction as the main gun or also towards the mouse?
Update: i fixed the score now "+10" adds 10 to the score, not 50
yep, i think so too. maybe the extra gun should also come from the center tower - that way we don´t need extra controls to place the gun... what ya think?
Captain - Shields are online!
Shield Drop Rules:
- The "shield drop" will drop on a random of "1,10"
- shoot shield drop to activate!
- only when the enemy is shot
- only when there is no active shield
- only when there is no other shield drop on the screen
- enemies killed by the shield give points but no drops
- the shield is online for 3 sec
- the shield drop has no time limit
@uptimistik
also nice - i will give it a test run
All hands brace for impact! New Enemy on collision course!
NEW enemy was added
- 3 times as strong
- same drops and drop rate
- same amount of points when shot
- same speed
- same sound
- drops every 3 seconds
CHANGES in Version 0.12:
- enemy Type 1 now spawns every 0.6 instead of 0.5 sec to compensate for Enemy Type 2
- first kill now does not drop the "shield drop" anymore
- shield drop reduced to "1,30"
What´s that? You want more points, other sound or other speed on enemy type 2? I can´t hear ya!
@uptimistik
thx - i hope more join it to improve and discuss this game
cool - i will do that
i need to work on some other things, but i will try to get the waves feature online within the next 5 hours
Do you have any suggestion on how to make waves and a wave warning in a endless game? i can´t set a timetable like i would do with levels, so this has to work on timers somehow, but without the chance to send it multiple waves by accident
hm... that does sound good! i will build a quick tech demo and test run it
Boy: "Captain, the enemy attacks with a new strategy! I feel like a red shirt!"
Captain: "Ahhh, shut your gap! We can fight this!"
System: "ALERT, ALERT, a enemy spy has disabled the Auto-Gun!"
Captain: "!@#$%!"
Boy: "Told ya, told ya!"
NEW:
The Shield has SFX now!
NEW:
Waves have been added!
Wave Rules:
- start wave is 0.8
- every following wave is -0.05
- only type 1 enemy comes in waves
- type 2 enemy comes all the time with the same ratio
- Before every wave a "wave count" message is added
NEW Features:
- Score on "Dead Screen" was added
- Highscore on "Dead Screen" was added
- "Dead Screen" now is blocked for 2 seconds from clicking to restart (to avoid accidental restart without seeing your scores)
NERFS:
- Auto-gun on mouse down has been disabled! (what, ya lazy muggers? ya can´t click ta shoot? well ya ganna ´ave to!)
Have fun playing and tell me what else you want to see improved and how. Don´t forget to also tell me about any bugs you encounter!
Really? Well, let´s hope the technical engenier on board of the Centron Ship can fix the Auto Gun soon! I ask him real quick over the intercom
me: "What ya think mate, that possible some time soon?"
Technical Engenier Sir Keets: "Ya gat ta be kidden here. How soon?"
me: "yesterday would be good!"
TE Sir Keets: "Oh, whould it? What´s the magical word?"
me: "That would be "gettaworkyalazybastard"!"
TE Sir Keets: "All right, all right!"
But for real: I was playing it without the auto gun all the time. The auto gun is way to slow to kill that much enemies. ;D
Anything else?
TE Sir Keets: "Ey mates, i had tha old auta-gan fixed right nice and pushed a little mo juice from that thing"
Captain: "Awesome!"
System: "INCOMING MESSAGE: The Centron Command has decided to hand out Achievements for your hard work.. chrrtzrchhcrr..chrrrr.."
Captain: "You heard that? All hands on deck, i want some of those Achievement Bling in my Lounge asap!"
Boy: "You got a Lounge? This is a freaking warship and you got a privat lounge?"
Captain: "Quiet! Genius needs ta chillex from time ta time. Now to the guns!"
NEW:
- Auto-gun is back and now has a ass wooping 0.02 sec faster reload time
- 5 new Achiements - that would be:
- 30 kills Achievement
- 100 kills Achievement
- 500 kills Achievement
- 1000 kills Achievement - so gun them down!
- new sexy start screen
- new geekish deadscrren with more stats - like:
- "total play time" stat
- "Total kills" stat
hope you love it - was a !@#$% load of work to figure all that stuff out (hey, i´m a first timer here - where is my freaking Achievement!)
keep playing, keep suggesting new features, keep the guns hot and the drinks cool!
Also here is bit of bad news:
Seems a upload to Gamesalad resets all scores to zero - i´m really sorry for that and hope you will still keep playing. I will make this into the game design, so the balancing features the reset - if you get citrons you got to make lemonade