150 downloads in 5 days, is this average?

EATGameDesignEATGameDesign Member Posts: 16
edited November -1 in Announce Your Game!
Hi everyone,

We released the Lite version of Crazy Blocks (the free version) 5 days ago and have had 150 downloads in those 5 days. Is this around the average number?

The free version can be found here http://itunes.apple.com/us/app/crazy-blocks-free/id459393876?ls=1&mt=8

Thanks.

Comments

  • PoseMotionPoseMotion Member Posts: 51
    I would say expect less then that for a paid version. Anyone will download free stuff just to try it out. But that's close to average judging by the screen shots.
  • Asobu_GamesAsobu_Games PRO Posts: 261
    I'm not sure if it's average, but I made my paid game free for 8 hours (as an experiment) and got about 70 downloads in that time. Hope this helps.
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    I have had some relative "good" downloads with all my free versions.

    At Least for me, ePig Surf Lite Versions (iPhone and iPad), has 8k downloads on the first 3 days.

    For ePig Dash, i got MUCH better downloads, but was because it was a full game for free.

    But, People already know ePig Games, because in total I have more than 760k Downloads, so thats why my releases, have more downloads than average.

    Cheers.
  • hman360hman360 Member Posts: 590
    @ Mago

    Thats incredible! How many paid downloads do you have total if you don't mind me asking?
  • hman360hman360 Member Posts: 590
    http://itunes.apple.com/us/app/food-frenzy/id458318605?ls=1&mt=8

    That is my experiment app that took 4-6 hours to make and it has been free for the last couple days and it has 1000 downloads in the last 3 days. It is currently 9th in Taiwan in the Kids Games Category. Anybody know if it will stay that high once it goes back to paid?
  • EATGameDesignEATGameDesign Member Posts: 16
    8,000 downloads wow! Any advice on how to get our name out there?
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