★★ Spin The Nut ★★ By P-O-M Games

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Comments

  • Rob2Rob2 Member Posts: 2,402
    Looking fantastic, well done.
  • JPickardJPickard Member Posts: 477
    74 now. ;)

    Edit: oh wait. I remember when you were working on this. I recognize the tree. I think I helped with some ideas, right? The electric wires, etc??? seems so long ago. haha.
  • POMPOM Member Posts: 2,599
    Rob2 said:
    Looking fantastic, well done.

    Cheers rob !
    JPickard said:
    74 now. ;)

    Edit: oh wait. I remember when you were working on this. I recognize the tree. I think I helped with some ideas, right? The electric wires, etc??? seems so long ago. haha.

    Yes! i found the thread check it out:
    http://gamesalad.com/forums/topic.php?id=25904

    Thanks for the idea mate! as you can see i embraced it ;)
    Do you enjoy the game so far?

    Roy.
  • JamieOneilJamieOneil Member Posts: 877
    Looks amazing! how was the trailer made ?
  • POMPOM Member Posts: 2,599
    JamieOneil said:
    Looks amazing! how was the trailer made ?

    Cheers mate , i think the editor was using after effects ..

    Roy.
  • POMPOM Member Posts: 2,599
    Just found this new review ;)
    http://www.ibirdy.com/puzzle/spin-the-nut-a-puzzle-game-youll-go-nuts-for/

    i wonder how can i make TA to make a review for it?! i mailed them but no reply ..

    Roy.
  • POMPOM Member Posts: 2,599
    Hey guys , a status update :
    Spin The Nut has been free for about 22 hours and i had above 18,000 dL .

    Apparently , the good old "Rotstik" (if you know him you know him) got his hands on the game , he gave it 3 stars review whoo hoo! (i cant belive this guy is still reviewing every game , talking about persistence)

    As of now the game features under N&N Games in US .
    This morning it got inside Greece and portugal N&N front page ! i dont know how and why , isnt apple do N&N on thursdays ?

    For those of you who did not noticed an update (v1.0.1) is already up , it has some minor bug fix , new graphics for the tutorials (much better ones) and scene transitions when you finish a world and move to the next one.

    Today i finished working on the new second element that will come with v1.1! 2 more to go!
    i replaced all the animations behaviors with timers like yoda suggested , although i dont see much of a difference in loading times, i really need GS help with this one!

    v1.1 is currently on work , it will bring:
    New backgrounds (i know the current ones.... not my best hour) , 40 new levels (2 more worlds) lots of new physics elements to spice thing up and hopefully an IAP feature .

    Anyway , currently dl are not as expected , about 70 a day , but i haven't gave up yet !

    Stay tuned .

    Roy.
  • SAZ_1SAZ_1 Member Posts: 397
    roy 70 a day is pretty awesome in my opinion!...its difficult for small timers but you need to stick at it ... one thing i was looking to bring up in the future (my current game is still a bit off from being finished) was marketing and how people are emailing the reviewing sites?..do you just post screens and a promo code or something?
  • POMPOM Member Posts: 2,599
    Well , if you want to marketing your game i dont think you need to spend money , some people might say otherwise .
    what i will do is look at this list:
    http://gamesalad.com/forums/topic.php?id=27149
    And go to everyone of the sites , join the forums , make post in the forums about your game with screens and gameplay video , submit app for review if there is this possibility in the site.
    Most sites will ignore you or return an answer to pay them for advertisement , maybe you'll get lucky , its a gray area .
    Also post on facebook , open a page , share it on your friends wall , tell them to do the same , spread the word , and twitter .
    hope it will help you get started , it takes more time than you imagine !
    Looking forward to see your game..
    Cheers
    Roy.
  • JeffreyShimaneJeffreyShimane Member Posts: 372
    Great game, Roy! I hope it's successful for you! It has all the makings of an App Store hit!

    I have encountered a few bugs so far:

    1) On World 1 - Level 7, I finished it with 2 nuts and there was a small white square covering the area where the time and score appear at the bottom.

    2) After the above appeared, I clicked on the level screen option and for level 7, it showed no nuts but level 8 was still unlocked. I tried this again when I got 3 nuts on level 7 and it correctly showed 3 nuts when I clicked on the level screen option.

    3) On World 1- Level 8, after shooting the nut off the screen, I clicked on the retry button as the screen was fading down to restart the level and it got stuck on a black screen. However, the game was still running as I could hear the music and Azoo making noises. I clicked around randomly on the screen and the level restarted eventually. I tried recreating this bug but I couldn't do it.

    - Jeff
  • POMPOM Member Posts: 2,599
    JeffreyShimane said:
    Great game, Roy! I hope it's successful for you! It has all the makings of an App Store hit!

    I have encountered a few bugs so far:

    1) On World 1 - Level 7, I finished it with 2 nuts and there was a small white square covering the area where the time and score appear at the bottom.

    2) After the above appeared, I clicked on the level screen option and for level 7, it showed no nuts but level 8 was still unlocked. I tried this again when I got 3 nuts on level 7 and it correctly showed 3 nuts when I clicked on the level screen option.

    3) On World 1- Level 8, after shooting the nut off the screen, I clicked on the retry button as the screen was fading down to restart the level and it got stuck on a black screen. However, the game was still running as I could hear the music and Azoo making noises. I clicked around randomly on the screen and the level restarted eventually. I tried recreating this bug but I couldn't do it.

    - Jeff

    WHY ARE YOU COLLECTING ONLY 2 NUTS?!?! haha jk

    Have you updated to 1.0.1? i think i fixed the first and second in this update ..

    About 3 , dont know what caused it , i try to press reset rapidly , it seems to work fine , maybe a Gs anomaly ?!

    Thanks for the feedback , can you please resubmit your review with the new version..

    Cheers.
    Roy.
  • JeffreyShimaneJeffreyShimane Member Posts: 372
    P-O-M said:
    WHY ARE YOU COLLECTING ONLY 2 NUTS?!?! haha jk

    Have you updated to 1.0.1? i think i fixed the first and second in this update ..

    About 3 , dont know what caused it , i try to press reset rapidly , it seems to work fine , maybe a Gs anomaly ?!

    Thanks for the feedback , can you please resubmit your review with the new version..

    Cheers.
    Roy.

    I downloaded 1.01 and so far haven't seen issue #1 or #2 occur. #3 I couldn't recreate in 1.0 so maybe it was something funny with my phone.

    I posted a 5-star review for 1.01. You did a great job on this one, Roy!

    - Jeff
  • POMPOM Member Posts: 2,599
    Finished coding all the elements for the new update!
    Its 4 new physics/movement elements (well basically its 5 but 4&5 are together ;) )
    all thats left is level design and graphics .

    Here is the concept title image for world 5:
    Photobucket

    Yes, you are seeing right , its a slingshot , and its a magnet , thats all i can reveal right now ;)
    Stay tuned.

    Roy.
  • JeffreyShimaneJeffreyShimane Member Posts: 372
    Just finished the first world and loving the game so far. My only suggestion is that all the user-changeable elements stay where/how they were on the previous attempt. I notice that some things stay the same when the scene resets (the directional arrows) but other things don't (like the sliding platforms).

    Can't wait to see the new physics/movement elements!

    - Jeff
  • POMPOM Member Posts: 2,599
    JeffreyShimane said:
    Just finished the first world and loving the game so far. My only suggestion is that all the user-changeable elements stay where/how they were on the previous attempt. I notice that some things stay the same when the scene resets (the directional arrows) but other things don't (like the sliding platforms).

    Can't wait to see the new physics/movement elements!

    - Jeff

    Thanks for the suggestion mate , already implied the changes, everything now stays where you left it how you left it ;)
    It will be available in the next update!

    cheers
    Roy.
  • POMPOM Member Posts: 2,599
    Another heads up guys!
    The Lite version of the game is now available!
    http://itunes.apple.com/us/app/spin-the-nut-lite/id463258346?mt=8

    It has 12 levels , 6 from world 1 and 6 from world 2 .
    If you haven't tried out yet my game Spin The Nut give the Lite version a go!
    Photobucket

    Cheers
    Roy.

    P.S
    Ill really appreciate if one of the chefs will edit my main post :
    edit the title to :
    ★★ Spin The Nut ★★ By P-O-M Games .
    And add at the bottom this massage so people will see there is a lite version in the initial post .
    Thank you in advanced.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    edited the post for ya :)
  • POMPOM Member Posts: 2,599
    What a great day with great news ;)

    Today the Mac version of the game is out! I'm so excited about this , this is my first game on
    the mac appstore :
    http://itunes.apple.com/us/app/spin-the-nut/id466712673?mt=12

    i feel good about it , the controls with the keyboard and the mouse are very friendly and precise
    all of the levels where remade from scratch to fit the big display so it feels ilke a whole new game
    also the new backgrounds are integrated and give a unique atmosphere to Azoo's adventure !

    Moreover!
    woke up to see a new review for the iPhone version - and it seems pretty good :
    http://www.marykurek.com/REVIEWS

    All of this added to the fact that I'm close to finish the iPad version (Spin The Nut HD - VERY ORIGINAL :P )

    Roy.
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Great job m8! That's good news!

    I have the game and finished the first world last night, great job!

    How have the sales been for you?
  • POMPOM Member Posts: 2,599
    Braydon_SFX said:
    Great job m8! That's good news!

    I have the game and finished the first world last night, great job!

    How have the sales been for you?

    Nice to hear , sales are fine , ups and downs , average of 15 sales a day (for iPhone)
    ----

    The Mac version trailer is up - the first half is the same and the second half shows the mac gameplay:


    Cheers
    Roy.
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