Ball Will Fall - My first GameSalad Game!
tKresila
Member Posts: 4
GameSalad Community!
I'm thrilled to release me first game - Ball Will Fall. Which was just approved by Apple today.
http://itunes.apple.com/us/app/ball-will-fall/id458397900?ls=1&mt=8
In Ball Will Fall you've got 4 balls - and need 300 points per level - very simple. In 1.0.1, there are 8 levels of increasing difficulty and each level has varying shapes (which make the levels more difficult), objects that destroy your ball, and varying levels of gravity - so every level isn't' the same.
So there's 8 levels here, 8-bit inspired backgrounds, and it tracks your highest score ever. My friends had fun trying to top each other's scores.
I'm working on 1.1 right now which has 8 more levels, Retina display graphics (doubled the pixel counts on all backgrounds and most assets), an improved high score system (planning on taking advantage of the keyboard in the recent update), and achievements!
1.1 will be out in less than a month - and I'm already well into it now and at that time I'll begin pushing the game hard (sending it to review sites, etc). And soon after that I'll be releasing the next project I'm working on.
As for experience - about 3 and a half weeks ago, I didn't what a game salad was! I do have experience programming and game design theory (my major - of which I'm in my junior year) but little art either. So this was my 'get my feet wet' game.
I'd like to thank tshirtbooth for REALLY accelerating the process and lowering the learning curve by a lot! (Who doesn't have him to thank!?)
Cheers!
I'm thrilled to release me first game - Ball Will Fall. Which was just approved by Apple today.
http://itunes.apple.com/us/app/ball-will-fall/id458397900?ls=1&mt=8
In Ball Will Fall you've got 4 balls - and need 300 points per level - very simple. In 1.0.1, there are 8 levels of increasing difficulty and each level has varying shapes (which make the levels more difficult), objects that destroy your ball, and varying levels of gravity - so every level isn't' the same.
So there's 8 levels here, 8-bit inspired backgrounds, and it tracks your highest score ever. My friends had fun trying to top each other's scores.
I'm working on 1.1 right now which has 8 more levels, Retina display graphics (doubled the pixel counts on all backgrounds and most assets), an improved high score system (planning on taking advantage of the keyboard in the recent update), and achievements!
1.1 will be out in less than a month - and I'm already well into it now and at that time I'll begin pushing the game hard (sending it to review sites, etc). And soon after that I'll be releasing the next project I'm working on.
As for experience - about 3 and a half weeks ago, I didn't what a game salad was! I do have experience programming and game design theory (my major - of which I'm in my junior year) but little art either. So this was my 'get my feet wet' game.
I'd like to thank tshirtbooth for REALLY accelerating the process and lowering the learning curve by a lot! (Who doesn't have him to thank!?)
Cheers!