0.8.1 Release help
adent42
Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,170
We're going to be taking it easy over the weekend (except those of us at the Global Game Jam). But we want to fix things as soon as possible once we are well rested. To help us better address issues with the new build please do the following:
If you haven't already, upload your problematic games to GameSalad.com. If you're not ready to share them, make them hidden (visible only to you).
Send us an email to contact -at- gendaigames -dot- com with a link to the game and a detailed description of your problems.
We'll be keeping an eye on things and if we find solutions to common problems, we'll be sure to post them to the forums.
If you haven't already, upload your problematic games to GameSalad.com. If you're not ready to share them, make them hidden (visible only to you).
Send us an email to contact -at- gendaigames -dot- com with a link to the game and a detailed description of your problems.
We'll be keeping an eye on things and if we find solutions to common problems, we'll be sure to post them to the forums.
Comments
I know, I know, not ANOTHER suggestion!
-Caleb
I am working this weekend and not at Global Game Jam.
Please send emails to the contact email address stated above and I will get to them ASAP.
If you can narrow it down to the specific actor(s) causing that and delete everything else that might be the issue, that can break down the size good for uploading. (i.e Images and sounds that can be removed and not affect the affected actors.)
When I sync my game to the devices and start them it now says "games publishing license is invalid". If I publish with 0.8.0 or 0.8.1 it runs on the device without this message but with all the 0.8.1 issues.
Currently means not able to any updates with existing projects to test or publish to app store.
Description
Bug test level. click on green thrust button to thrust. When level starts, click green button. in 0.7.0 it goes up as expected. in 0.8.1 it will rotate left and not stop at -45. Use left/right arrows while clicking green button to go left/right. Touch while pill to pick up and thrust around left/right/up and it will start to move on its own which is a bug and will fly off the top of the screen. This automatic control is a bug and does not exist in 0.7.0.
I rewrote a new routine for this actor and reduced the problem by changing Accelerate To to player.y+50 instead of 1000. You could play a little longer and then the bug would appear. This level demo contains first set of rules so you can see problem quickly.
So seems Rotate To Angle and Acceleratr To get a mind of their own.
Have just tested making a scene with a few actors with some rules
all plays fine
created a button to change scene, and another to change back.
when I have preserve scene turned on for button 1, it seems like a lot of the rules in the scene just stop working when I return to it.
Spawn, destroy, a change size timed attribute, maybe more....movement rules seem unaffected.
When preserve is left off, it restarts the scene and the attributes work fine.
http://gamesalad.com/forums/topic.php?id=3094#post-17424
the only big problem i now have is that after taking the publish to iPhone option and then adding the game to iTunes and doing a sync with the device, I am not able to play the game on the device due to the following error: the games publishing license is not valid.
Now, yesterday I had this problem when pushing a 0.7.0 editor project after you updated to 0.8.1 so I am assuming that your compile server is still using 0.8.1 and will not accept a 0.8.2 project?