Confused about Retina/Non-retina graphics

SandbirdSandbird Member Posts: 69
I am starting a new project and want to get everything right from the start...so i have this small confusion about graphics.

I want to use some tile maps to make a level but i have this question.
This is a 960x640 image : [img]http://img845.imageshack.us/img845/1517/960x.png[/img]
As you can see its empty on the right side.
No this is the same image but cropped at 480x320 and then resized to 960x640
[img]http://img585.imageshack.us/img585/1376/960zoomed.png[/img]

This is how i want the image to look like in GS. Not the first one. This will look the same on a 3gs as well as iphone 4 ?
I mean i resized the image to get the effect that i want (at least the visual effect inside GS).

What should i do ? Leave the 1st image ? or the 2nd ?

Comments

  • SandbirdSandbird Member Posts: 69
    Sandbird said:
    I am starting a new project and want to get everything right from the start...so i have this small confusion about graphics.

    I want to use some tile maps to make a level but i have this question.
    This is a 960x640 image :
    image
    As you can see its empty on the right side.
    Now this is the same image but cropped at 480x320 and then resized to 960x640
    image

    This is how i want the image to look like in GS. Not the first one. This will look the same on a 3gs as well as iphone 4 ?
    I mean i resized the image to get the effect that i want (at least the visual effect inside GS).

    What should i do ? Leave the 1st image ? or the 2nd ?

    Sorry for the double post...i pressed Quote instead of Edit on the 1st post.
  • hich4mhich4m Member, PRO Posts: 142
    i'm also in this situation , and need help :)
  • 3d103d10 Member Posts: 471
    Well i tried your second image for me it looks that it will look same on both the device.
  • SandbirdSandbird Member Posts: 69
    The thing is that when i import the 1st image it shows like that on iphone4. It doesnt "zoom" to the 480x320 version of it. If it did it would look like the 2nd image when i preview it on the iphone.

    The 2nd image though is not a "retina friendly" image. The image was cut down like i said and resized to 960. So its not like its double sized for retina display.
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    You need to make the image look like the second one, and be at 960x640. And not by cropping the first one and upscaling it.
  • SandbirdSandbird Member Posts: 69
    hmm if it has to look like the 2nd one with 960x640, then there is no way i can use 32x32 pixel sprites, since they are gonna look tiny on the 960 screen, or even if i enlarge them they will look like crap.

    In other words, we cant use sprites and stuff that are free on the web and still want to have resolution independence. Am i right ?
    If i want to use those, then i have to make the game on a 480x320 screen in order for the sprites to look nice.

    Forgive my ignorance but i want to get this right, so i dont have to redesign everything later on.
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