Crazy Blocks Out Now!

EATGameDesignEATGameDesign Member Posts: 16
edited November -1 in Announce Your Game!
Hey everyone. Our first game Crazy Blocks was released last week in itunes. If you could check it out and let us know what you think that would be great. As it is our first game any advice is really appreciated!

http://itunes.apple.com/nz/app/crazy-blocks/id453820531?mt=8

Also thanks to our friends at pointblankscoring.com for the sound!

Comments

  • EATGameDesignEATGameDesign Member Posts: 16
    10 promo codes for gamesalad users to experience the game for free. Thanks in advance!! Hope you enjoy it :)

    MT4LXHPPMKW4

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    7994PRJRX33T

    HM3LTHEKMKK3

    AL7WYHPMFMTJ

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  • TheHooglerTheHoogler Member Posts: 102
    As a quick suggestion, I would put some more detail in the description. Describe how the game is played. Having looked at your screenshots, I have no idea what the game is.
  • DaibusshiDaibusshi Member Posts: 47
    AL7WYHPMFMTJ -- Taken!

    Looks like fun! Can't wait to play.

    -D

    http://itunes.apple.com/us/app/divine-wind-kamikaze!/id453170056?ls=1&mt=8
  • RedlerTechRedlerTech Member Posts: 1,583
    Is it just me, or is this app $1.29?
  • pbscoringpbscoring Member Posts: 25
    @TheHoogler Thanks, I agree the description needs to be changed. This will be sorted as soon as possible.
  • pbscoringpbscoring Member Posts: 25
    Thanks for the mention guys!
  • EATGameDesignEATGameDesign Member Posts: 16
    The game is .99 the $1.29 would be in New Zealand dollars (the link provided above is the itunes NZ link I believe). Sorry about that! If you go to your normal itunes store and search Crazy Blocks it should say .99
  • pbscoringpbscoring Member Posts: 25
    pbscoring said:
    @TheHoogler Thanks, I agree the description needs to be changed. This will be sorted as soon as possible.

  • EATGameDesignEATGameDesign Member Posts: 16
    TheHoogler said:
    As a quick suggestion, I would put some more detail in the description. Describe how the game is played. Having looked at your screenshots, I have no idea what the game is.

    The new description is up. Hope that makes the game clearer. Link is in my previous post. Thanks.
  • DaibusshiDaibusshi Member Posts: 47
    This is pretty fun! Easy to learn (that's a good thing!), and great rules for each of the different colored blocks -- tapping various color combos can either be suicide or hugely helpful, depending on what's falling at the moment. Makes you think as you play, and not just mindlessly tap-tap-tap all over the place. I like it!

    If I were to suggest anything (and these are merely suggestions!) it would be:
    • Have an option to return to the menu screen after "game over."
    • In the menu, have an info button to bring up the game controls when player wants to review the rules before playing again
    • Instead of automatically showing the rules before playing each time, just show the rules once, before the first play. Then, when the player chooses to review the rules again, there's the info button on the menu screen.

    But that's all nitpicky. Overall, the game is great!

    I did find a bug, though: At any point during the game, if the iPod rotates landscape left, the screen rotates and locks in the 90 degree position -- it won't rotate back to portrait. I had this very problem in my game and noticed it the first time I previewed in GS Previewer. I forget the specific location to fix this in GS (you need to lock EACH of your scenes as portrait), but it's somewhere under the scene attributes or something similar to that. If nobody details the fix here by the end of the day, I'll look it up when I get home from work and give you a step by step on how to lock portrait for each scene.

    -D

    http://itunes.apple.com/us/app/divine-wind-kamikaze!/id453170056?ls=1&mt=8
  • DaibusshiDaibusshi Member Posts: 47
    Here is how to lock your screen orientation in GS:

    In each scene, in the inspector quadrant (upper left) of your GameSalad creator window, there are two tabs near the top, above your actors : "GAME" and "SCENE". Choose SCENE.

    In the list of ATTRIBUTES, turn down the one called AUTOROTATE to see all four boolean attributes. To lock down your scene as a vertical scene that cannot rotate, check PORTRAIT and make sure all of the others are not checked.

    Remember, you have to do this for every scene of your game that you want to lock down. Good luck!

    -D

    http://itunes.apple.com/us/app/divine-wind-kamikaze!/id453170056
  • EATGameDesignEATGameDesign Member Posts: 16
    Daibusshi said:
    This is pretty fun! Easy to learn (that's a good thing!), and great rules for each of the different colored blocks -- tapping various color combos can either be suicide or hugely helpful, depending on what's falling at the moment. Makes you think as you play, and not just mindlessly tap-tap-tap all over the place. I like it!

    If I were to suggest anything (and these are merely suggestions!) it would be:
    • Have an option to return to the menu screen after "game over."
    • In the menu, have an info button to bring up the game controls when player wants to review the rules before playing again
    • Instead of automatically showing the rules before playing each time, just show the rules once, before the first play. Then, when the player chooses to review the rules again, there's the info button on the menu screen.

    But that's all nitpicky. Overall, the game is great!

    I did find a bug, though: At any point during the game, if the iPod rotates landscape left, the screen rotates and locks in the 90 degree position -- it won't rotate back to portrait. I had this very problem in my game and noticed it the first time I previewed in GS Previewer. I forget the specific location to fix this in GS (you need to lock EACH of your scenes as portrait), but it's somewhere under the scene attributes or something similar to that. If nobody details the fix here by the end of the day, I'll look it up when I get home from work and give you a step by step on how to lock portrait for each scene.

    -D

    http://itunes.apple.com/us/app/divine-wind-kamikaze!/id453170056?ls=1&mt=8

    Thank you very much for taking the time to offer suggestions! We had also just noticed the screen rotation bug and an update is coming asap to fix this. Appreciate the step by step as well! We are also considering your other suggestions.

    Glad you found the game enjoyable! Feel free to spread the word to your friends ;)

    Good luck with your game also, it's looking very interesting and the art looks great!
  • EATGameDesignEATGameDesign Member Posts: 16
    Still promo codes available if anybody wants to try our game out. Thanks again.
  • NesesitaGamesNesesitaGames Member Posts: 160
    I'd love to try it out, thanks- please PM me a code?
  • EATGameDesignEATGameDesign Member Posts: 16
    Code sent to you. THTWHJTF4LJ7 taken.
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