Image and Art Work Optimization

imperiousdevimperiousdev Member Posts: 35
Hi All,

As a newbie, a quick question on optimizing images and art work for use within Game Salad. As an iOS developer my intention is to initially create games for the Apple iPhone. In my App Store applications I am used to creating background graphics at 960x640 to maxmise the retina display.

I have just watched a cpl of videos by tshirtbooth and read a few posts about these topics covering issues like making image sizes divisible by '2' and also basing on the following;

8x8
16x16
32x32
64x64 and so on...

My question is this, If I intend to make a game for iPhone Portrait does that mean I should be creating art work at 640x960 and the checking resolution independence? Or because of the sizes would that mean it effectively takes up 1024x1024 of memory and i'd be better off just creating my background at 1024x1024 to begin with?

Did this question make any sense? :)
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