FireWall : too clichèd or a good idea?
svn
Member Posts: 445
I recently decided to put together a new project on vacation, since I can't access my current project. I call it FireWall. You play as a hacker trying to access a computer. To do it, you need to destroy hackable blocks and get the virus block to connect with the port block and hack the computer.But touch the firewall block and you get burned. I plan to add more stuff as it goes, like moving blocks, maybe teleporters, and the like. What do you think? Will the digital setting and cool ideas keep it from sinking into the mires of clichès? Or will the virus block get burned prematurely?
Comments
- Jeff