Solved publishing issues on second Mac

wehaveapp.comwehaveapp.com Member Posts: 27
Hey guys,

I had some trouble publishing for testing purposes. I read many threads but found no solution. Finally I fixed it.

First of all: I downloaded all Certificates and Provisioning Profiles on a Mac first (like Tshirtbooth showed it in his great video tutorial "Installing the Gamesalad viewer on your device") but I also wanted to publish on my Macbook Pro - this is the device where all the problems occurred.
I can only help you with this scenario, if it has worked on one machine but it doesn't on the other one.

Here is how I got it properly publishing again:

1. Open on your first Mac (where publishing works) XCode: Window > Organizer
2. Go to the left panel: Library > Developer Profiles
3. Hit "Export" at the bottom
4. Transfer this created file to your second Mac
5. Do the same as in step 1 on your second machine
6. Hit "Import" and import the transferred profile

Now publishing should work fine on your second Mac.

Hopefully I helped some of you guys out there.

Cheers,
Anselm

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    That's great - thanks - I've bookmarked this just in case!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • carlosacj36carlosacj36 Member Posts: 54
    bookmarked too
  • arcticsunrisearcticsunrise Member Posts: 159
    I was just about to post something and not sure if this answers it or not

    I am building a game in GS for a client. I have macbook pro and GS Pro and my own Apple Dev Account.

    They have a macbook and an apple id so im getting them to sign up as a developer.

    I want to make the game on my machine then push it to the app store from their machine using their dev is this how you do it ?

    Or can i have more than 1 apple developer account on one macbook
  • wehaveapp.comwehaveapp.com Member Posts: 27
    @ arcticsunrise:

    My problems occurred with one single developer account on two machines. So I think it's fine as long as you use every developer account on its original machine where you set it up, following Tshirtbooths video tutorial.

    Cheers,
    Anselm
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