arrrrrrrrrrgh...Code signing error. What am I doing wrong?
Sparkyidr
Member Posts: 2,033
Trying to build an app stor build of my game, and no matter what I seem to do, I get the :
"Code signing error. Code signing failed. Make sure you have your blah blah blah installed"
My development certificate/provisioning profile works fine, it's just when I try to build an app store version.
Have tried removing all my provisioning profiles, and removing the files in /library/mobile devices/provisioning profiles.....and removed all certificates including WWDR, and re-creating everything...but still the same error (
.......
Just added an ad-hoc prov profile, and am getting the same error, which would point to the problem being with the distribution certificate. Although I had built an ad-hoc yesterday, using the original certificate and profile that I made before I tried to build an app store build.
Anyone point me in the right direction?
"Code signing error. Code signing failed. Make sure you have your blah blah blah installed"
My development certificate/provisioning profile works fine, it's just when I try to build an app store version.
Have tried removing all my provisioning profiles, and removing the files in /library/mobile devices/provisioning profiles.....and removed all certificates including WWDR, and re-creating everything...but still the same error (
.......
Just added an ad-hoc prov profile, and am getting the same error, which would point to the problem being with the distribution certificate. Although I had built an ad-hoc yesterday, using the original certificate and profile that I made before I tried to build an app store build.
Anyone point me in the right direction?
Comments
I can see the cert in keychain, and I assume the profile must be installed ok to let me choose it in the salad dropdown.
In my dev portal, I see the cert and the profile, and they seem to tie up... I.E. in the cert, it shows the retail profile I am trying to use.
kinda out of ideas now.
yeah I have a dev profile created, which seems to be working
I then have 2 distribution profiles, one for ad hoc with my devices checked, and another for "app store"
I have both of these profiles installed too (I can see them if I browse to the folder on the hdd, and I can choose them from the salad dropdown when I try to publish)
Just seems the ad-hoc, and retail.app store allways give me the code sign error.
The other thing that GS can have a problem with is the name of your profile. I would use just characters with spaces or any other characters.
Is there a common mistake that is being made by the folks having this issue? If there was maybe I could start there. The problem is I have no idea... I've started from scratch a half dozen times and I still get the freaking error.
all been fine from them on.
Does anyone have any tips or pointers? Such as an order this needs to be in? I'm at wits end.
MyGreatGameDevelopmentProfile
MyGreatGameAppStoreProfile
Make sure when you publish, that you are selecting the distribution profile and not a development profile in the drop-down menu on the panel where you select your icon, glossiness, etc.
My issue ended up being about the Distribution Certificate.
We released a game before, which was developed, and built, by another user. Thus the Distribution Certificate was looking for his information. Once I revoked, and submitted the new Certificate Signing Request, and made a new provision file with that certificate everything was good to go.