cheeseman the first GamePlay video

hich4mhich4m Member, PRO Posts: 142
edited November -1 in Announce Your Game!
here is the first video of my game , planned to be released mid september , please leave a comment :)
«1

Comments

  • andrewm2211andrewm2211 Member Posts: 341
    I think this is awesome!

    Did you use the utopian games platform template?
  • hich4mhich4m Member, PRO Posts: 142
    thank you ^^

    and nope i didn't used any template :) , done everything
  • GraybayGraybay Member Posts: 114
    Dude, this is awesome! The controls look solid.
  • icanmakeicanmake Member Posts: 466
    man i wish my platform game were this good!! ive got to start working harder
  • JuggerJugger Member, PRO Posts: 238
    Super cheese boy) Cool
  • POMPOM Member Posts: 2,599
    The new controls looks a lot better than the old ones !
    and the graphics looks very impressive , well done !

    Roy.
  • DreamLabDreamLab Member Posts: 2,127
    Pretty nice looking game! Looking forward to more!
  • CapCap Member Posts: 225
    This looks like it actually could be a lot of fun. Keep it up!
  • hich4mhich4m Member, PRO Posts: 142
    Thank you guys , you gave me the energy to work more on it :D

    i spend so much time for tweaking the controls and the movement, it's not as perfect as super meat boy, but i'm still polishing ;)

    i just hope that it will find success in appstore
  • DizkoDizko Member Posts: 498
    Looking great man, definitely can see the Meatboy influence in it.
  • hich4mhich4m Member, PRO Posts: 142
    Dizko said:
    Looking great man, definitely can see the Meatboy influence in it.

    hey thank Dizko , glad to hear that :)
    i'm now trying to make a general rule for the boss fights(also super meatboy style) , and a better camera controles with more visibility , but at the same time i want to keep the game running fast , for now its 60 fps not sure it will stay that way after implementing the musics and sounds .
  • RodrigoPerezRodrigoPerez Member Posts: 212
    Solid is really the best way to describe the controls. Very well done. I like the animations and the little smoke puffs when he stops. The coolest thing though has to be the wall jumping. I wouldn't even know how to go about that in GS.

    _______________________________________________________________________

    Look at my new game Bouncing Birds! on iTunes

    Here’s Gameplay Video of Bouncing Birds!
  • TheBoss_123TheBoss_123 Member Posts: 60
    If you want a super meat boy feel - create tiled platforms which animates on collision with drooping cheese or something like that and also when he hits the blades the blades become stained - ive made this type of graphic before so if you need help feel free to ask. other than that controls look brilliant.
    Cheers
    TheBoss_123
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Dude, This game looks great! Well Done.
  • hich4mhich4m Member, PRO Posts: 142
    RodrigoPerez said:
    Solid is really the best way to describe the controls. Very well done. I like the animations and the little smoke puffs when he stops. The coolest thing though has to be the wall jumping. I wouldn't even know how to go about that in GS.

    thank youu!!
    for the wall jumping it's really not that hard , you just need to make a collidable actor with a different tag (let's say "wall")and then make a collision check with that actor and trigger with a button a different jump behaviour in the opposit direction of the wall. if you need help in it just let me know :) . anyways when i will finish the game i will put the template for sale with a Pay What You Want Model .
    TheBoss_123 said:
    If you want a super meat boy feel - create tiled platforms which animates on collision with drooping cheese or something like that and also when he hits the blades the blades become stained - ive made this type of graphic before so if you need help feel free to ask. other than that controls look brilliant.
    Cheers
    TheBoss_123

    i tried to do that but it harms so much the performance , so i skipped it until the end when everything is implemented(music , all graphics, sounds) and then if i still get some performance buffer i will definetly do it :) . and probably contact you before ;)
    MagoNicolas said:
    Dude, This game looks great! Well Done.

    thank you , you know you e-pig games made me wanna use gamesalad :) looking forward for the next one , i love the new trailer :) epic.
  • icanmakeicanmake Member Posts: 466
    i have a few questions.

    first how long have you been using gamesalad?

    and second how long have you been working on this?

    i also want to say that your artwork is awesome. did you do it or pay for it?
  • old_kipperold_kipper Member Posts: 1,420
    I like almost everything about this project (minor concern about slight spongebobbieness not getting cheeseman his full recognition). Good luck and love it.

    Kipper
  • BackUpAndDownBackUpAndDown Member Posts: 685
    The Movement and controls look amazing and extremely polished. I'm sure if you made a tutorial video it would be very helpful to the community. ;)

    Keep up the good work.
  • hich4mhich4m Member, PRO Posts: 142
    icanmake said:
    i have a few questions.

    first how long have you been using gamesalad?

    and second how long have you been working on this?

    i also want to say that your artwork is awesome. did you do it or pay for it?

    thank you for your comment :)
    i've been using game salade since 27 june 2011 , and since then i was working on my game , i was first using cocos2D which is really great and fast,my original work is game programmer , but the thing is i have no time to programme for a long time at home , so when i found gamesalad i jumped into it :).
    for the artwork i did it myself animations are flash , the tiles and backgrounds are in photoshop , unfortunately i have no drawing tablet , anyways i'm very bad in illustrations :D
    old_kipper said:
    I like almost everything about this project (minor concern about slight spongebobbieness not getting cheeseman his full recognition). Good luck and love it.

    Kipper

    hey kipper thanks , i think also that the cheese man needs to be more obvious , i will find a way ;).
    BackUpAndDown said:
    The Movement and controls look amazing and extremely polished. I'm sure if you made a tutorial video it would be very helpful to the community. ;)

    Keep up the good work.

    Hey BackUpAndDown
    i will be doing some video tutorials for the community , i will start doing that after finishing the game mid September cuz i have really no time now since i'm working during the day and making my game at night , but it's a propmise i will do it , and also i will make a template and put it on sale with a "Pay what you want" model so you will be able to get it for 1 buck if you want ;).
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    love it!
  • hich4mhich4m Member, PRO Posts: 142
    JohnPapiomitis said:
    love it!

    thank you John !!!
  • hich4mhich4m Member, PRO Posts: 142
    please if you like the game and you are willing to support please like the page in facebook , thank you all , you will be rewarded somehow :)

    http://www.facebook.com/pages/CheeseMan/218324278205281
  • quantumsheepquantumsheep Member Posts: 8,188
    Honestly, that's very impressive! Sincere congrats!

    I noticed in the second level you showed, that you had to get the collectable item again after dying. Why not consider *not* doing that. If you've collected the item, and then die, the item *stays* collected.

    It would make the game less 'laborious' (not that it *is* laborious, but having to collect something you've already collected can get tiresome in games!

    Looks awesome though - a definite purchase from me :D

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • hich4mhich4m Member, PRO Posts: 142
    quantumsheep said:
    Honestly, that's very impressive! Sincere congrats!

    I noticed in the second level you showed, that you had to get the collectable item again after dying. Why not consider *not* doing that. If you've collected the item, and then die, the item *stays* collected.

    It would make the game less 'laborious' (not that it *is* laborious, but having to collect something you've already collected can get tiresome in games!

    Looks awesome though - a definite purchase from me :D

    QS :D

    thanks QS :)
    you are for sure right , i was debating with myself if i should make the collectibles independent from finishing the level or not , but many people told me that it's frustrating to collect them once more after dying , especially since the levels are getting harder and harder ;)

    Hich
  • osucowboy18osucowboy18 Member Posts: 1,307
    Looks like a lot of fun man! Keep up the good work :)

    - Alex
  • quantumsheepquantumsheep Member Posts: 8,188
    hich4m said:
    thanks QS :)
    you are for sure right , i was debating with myself if i should make the collectibles independent from finishing the level or not , but many people told me that it's frustrating to collect them once more after dying , especially since the levels are getting harder and harder ;)

    Hich

    The other thing to bear in mind also, is that if you use the collectables as an unlock thingy, then people may just keep playing the first level to rack up those points and unlock everything :O

    So yeah, I'd personally recommend them being independent of level completion :D

    Very much looking forward to its release!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • SAZ_1SAZ_1 Member Posts: 397
    Whoa!..dude supermeat boy on the iphone thats pretty fantastical!... you got the support of me..how many levels will the final release have?

    actually i don't give you enough credit...its pretty hard to implement everything on your own so you've done really well.
  • gamedivisiongamedivision Member Posts: 807
    Great looking game I've also been working on this type of game for the last month
  • hich4mhich4m Member, PRO Posts: 142
    quantumsheep said:
    The other thing to bear in mind also, is that if you use the collectables as an unlock thingy, then people may just keep playing the first level to rack up those points and unlock everything :O

    every collectible is level dependant , it's only counted the first time when you collect it , so to get more collectables you need to go to other levels (y)

    i just hope it will increase the replayability of the game , there is a star system also .

    really love this community :)
Sign In or Register to comment.