Retina vs non-Retina - sales?
DigiChain
Member, PRO Posts: 1,288
Hi, just wondering if a potential customer will be able to tell whether a game is developed for a Retina (iphone4) device or not before purchasing? Is it displayed in the app store somewhere?
I'm working on what will be a large game - and plan to use the lower screen res to keep size and memory usage down but don't want this to have a negative effect on possible sales.
I'm working on what will be a large game - and plan to use the lower screen res to keep size and memory usage down but don't want this to have a negative effect on possible sales.
Comments
However, it's seen as a bit 'odd' if you don't have Retina graphics in a game that might appeal to the Touch Arcade lot.
So yeah - depends on the type of game you're doing!
QS
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Well, I don't think I have a choice - my game would grind to a halt if I were to produce it at retina resolution.
Slick>
Surely making the images at the 960x640 resolution and scaling down - is no different to just making them at 480x320 in the first place. The output resolution would be the same - but you'd just end up with a bigger game project size, due to oversized images that weren't necessary???
If you have resolution independence checked, and you drag in a background that is designed at 960x640, it will automatically scale it down to 480x320 when you drag in to the stage in GameSalad, but it still has the information of a 960x320 image, which that information will be used on the iPhone 4. It is a waste for 3GS and earlier, but you are designing with both displays in mind.