Animation Problem
hman360
Member Posts: 590
I am animating a knight running and so while I am doing this, I have the sword going back and fourth. This makes the image wider and narrower and when I put it into gamesalad, since the size is fixed then image gets really thin and then really fat. What do you think is the best way to deal with this problem. Should I make the sword and arm in a separate animation on top of the actor?
Comments
the reason its doing that is because the images in the animations are different sizes. The easiest way to fix is find the biggest frame in the animation , say its 50x50. Put all your other images on a 50x50 canvas and make sure it lines up with the other frames, then you wont get that weird resizing at all. Then if that causes collisions problems you can use timers or hit boxes or make it 2 different actors like you said. You can also change the size of the actor to the size of each animation frame, but that would be annoying
cheers
You've answered a lot of my questions lately and you're answers have really helped. I appreciate that.
< a little vid. you can see the arm movements towards the end.