Game at 480x320 res to save memory - good idea or not?
DigiChain
Member, PRO Posts: 1,288
Hi. I'm just putting together ideas and testing an initial level of a new game idea.
It requires a number of large images per level - and I can see in the viewer that my image usage is already pretty high, and I'm down to about 30fps before I've even done anything.
So, my question. Is it wise to work at iphone3 resolution - or will I be alienating much of my potential audience?
I imagine it'll give me a huge boost in frame rate doing this - and cut down the project size massively too.
It requires a number of large images per level - and I can see in the viewer that my image usage is already pretty high, and I'm down to about 30fps before I've even done anything.
So, my question. Is it wise to work at iphone3 resolution - or will I be alienating much of my potential audience?
I imagine it'll give me a huge boost in frame rate doing this - and cut down the project size massively too.
Comments
Does anyone have thoughts on this?
I think I may have read that Firemaple has decided to do something similar with his forthcoming Grisly Manor followup game?
So... Retina Display is important, but so are other things too. If your game has pretty graphics, but lousy frame rates, that could annoy the player.