Best Practice in Game Art & Design Tips
Spaceface
Member Posts: 15
Hi all,
A couple of things:
Even though gamesalad is geared towards people who don't have to program I'm still slow at figuring out how it all pieces together.
I've seems that allot of the technical side of gamesalad gets covered on the forums but I can't find any in-depth talks/tutorials on creating game art?
I come from more of a pencil and paper background and it would be great to get a discussion going on how creators out there go about creating there games? Best practices ie concept sketches, creating ready made png files in photoshop etc, creating backgrounds etc.
Personally for me I'd like to know where everything is going on paper before I begin to sit at the computer.
Anyones thoughts on their art processes would be great.
Just a thought?
A couple of things:
Even though gamesalad is geared towards people who don't have to program I'm still slow at figuring out how it all pieces together.
I've seems that allot of the technical side of gamesalad gets covered on the forums but I can't find any in-depth talks/tutorials on creating game art?
I come from more of a pencil and paper background and it would be great to get a discussion going on how creators out there go about creating there games? Best practices ie concept sketches, creating ready made png files in photoshop etc, creating backgrounds etc.
Personally for me I'd like to know where everything is going on paper before I begin to sit at the computer.
Anyones thoughts on their art processes would be great.
Just a thought?
Comments
i am scribbling and think about a good game-idea at first...
When i am sure about the idea and can roughly imagine the gameplay, i am creating all the graphics in photoshop..
After that is done i am taking garageband and sfxr to create the first sounds for my game...
At least i am using gamesalad to put everything together...
That's the way i have done it for the last 3 simple games...
Cheers
SDMG
-This should cover ( 5 pages)
---The high concept: What is the game in like 2 sentences
---Gameplay: Expand on the gameplay gives a rundown of the user experience
---Key Features: What is unique about this game? Multiplayer? Customization? Etc.
---Controls: How is this thing played
---Replay: Why will people play this again
2) Then when you like it you write a treatment more words and a few pieces of art. Expand on those ideas and do some mock ups to represent your gameplay. This is not done in the power point. You are now working in a word/pages/whatever file.
3) Then once you like that you write a full GDD. With lots of art and lots of words Here is a good template to try if you like.
GDD Template
This should be used as a starting point. It will force you to think about everything in your game.
1. Intro Section
a. High Concept: One sentence and some bullet points describing your game.
b. Basic Information
i. Platform – iPhone, the web?
ii. Expected Release Date
iii. Target Audience – Who is the game geared toward?
iv. Genre
v. Visual Style – Sentence description
vi. Estimated play time (hours) – How long is this game?
vii. Inspirations – games, books, movies, etc.
viii. Business model – How do you make money?
ix. Language Support – which are planned?
x. Logo – Make one!
c. Summary Paragraph – Explaining in more detail the High Concept
d. Key Features (bullet list, about 5 items,these are things that should be exciting )
2. Gameplay – use visuals to explain as much as possible
a. Controls – What can the player do? How?
b. Progression – How does the player go through the game?
c. Modes – Are there different ways to play?
d. Economy – How does the player earn or spend things?
i. Collectibles – What can the player acquire?
e. Camera – How does the player see the game?
i. Include an image showing the default game camera in a mock screenshot
f. Save/Load – Does the player have to manually save, or does it do so automatically?
g. Replay – Is the game linear, or does it encourage players to keep playing?
h. RPG / Character Growth – How do the player’s abilities change over time?
i. AI – What can the enemies do? What can other characters do?
j. Physics – Do objects interact in realistic ways?
k. Multiplayer – How can the player play others?
l. Audio – Music and effects
3. In Game Description - Anything the player interacts with.
a. Levels
b. Enemies
c. NPCs / Non-enemy characters
d. Powers
e. Weapons
f. Powerups
g. Rewards / Collectibles
h. Hazards
i. Interactive Objects
4. UI
a. Startup: What screens will appear, in what order?
b. Main Menu: Mockup and/or sample screen
i. Lists all options.
c. HUD: Mockup and/or sample screen
d. Pause Menu
i. Lists all options.
e. Full UI Flow Diagram
5. Story – If you even have one!
a. Story Summary (page)
b. Script – Every word in your game
c. In-game VO lines script
6. Schedule
a. Milestones – something to keep you working toward and hitting
b. Deliverables for each – so you know what you need to make
Anyway thats about it. Sorry if its hard to read Apparently it just brings on the text to the left! .__.
Best,
Armando Soto