Rubies Of Mars now on the AppStore
Dhondon
Member Posts: 717
My second game now available:
http://itunes.apple.com/us/app/rubies-of-mars/id449921443?l=nb&ls=1&mt=8
And to celebrate the release, Saucer 44 will be free for 5 days:
http://itunes.apple.com/us/app/saucer-44/id418024133?l=nb&ls=1&mt=8
http://itunes.apple.com/us/app/rubies-of-mars/id449921443?l=nb&ls=1&mt=8
And to celebrate the release, Saucer 44 will be free for 5 days:
http://itunes.apple.com/us/app/saucer-44/id418024133?l=nb&ls=1&mt=8
Comments
http://itunes.apple.com/us/app/stadium-pinball/id433442205?mt=8
http://www.stadiumpinball.com
http://www.facebook.com/pages/STADIUM-PINBALL/121553334589177
http://twitter.com/stadiumpinball
http://www.youtube.com/user/STADIUMPINBALL
Promos:
9TMW9KMAY463
KPXRYWNX7XPJ
FRNT6T6R4WYY
3PWH44ERRKJA
X7JRN3RKJNRK
Looks really good, btw - done any marketing at all?
Now, for some honest feedback, as requested!
*I really liked the graphics and sound - some fantastic presentation!
*I think the game is frustrating Tilt has never been my favourite control method, and this game hasn't changed my view on that!
*Consider perhaps introducing a 'rotate left/right' set of buttons - and a button for 'thrust' maybe?
*Also consider giving the player shields - 1 hit deaths are just frustrating in my book - I believe the player needs to feel that if they make a mistake, they can recover and still complete the level - right now, it feels laborious to have to collect all those rubies again after restarting the level.
*No GameCenter support - you have a pro licence it seems - timing each level and making a leaderboard based on how quickly levels were completed is one idea. Giving an overall time (divided by the number of levels played) would be another.
*A very subjective point I know, but I don't really like the name - Caverns of Mars would have been so much better - you even use the phrase in your description!
I hope you take all that as intended btw - I got a little too frustrated with it and stopped playing after level 2
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
@Q-sheep THANKS for buying it and for the valuable info!!
This is pure gold. I've suspected 2 of the points, but the rest is really valuable insight (for me).
I'll put it on the to-do list for 1.1
You might also find this interesting maybe: http://cookbook.gamesalad.com/?token=&tokenUsername=#query=game+design&question=4d9e11305e76e16053000381
(I mention one-hit deaths towards the end!)
Good luck!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io