Optimizing game size questions...

DigiChainDigiChain Member, PRO Posts: 1,288
Hi guys, my first game is currently in review and I have a few questions.

1. The game is quite a simple puzzle game with 50 levels. The published size is about 14mb - but after reading another post I checked the 'Screenshots' folder in the project and this is 7mbs! Should I delete this and republish? And will this reduce my game size by the full 7mbs?

2. What else should I check to help reduce file size? All gfx were created to the specs already mentioned on the forum - but is there anything else?

3. If I were to be able to reduce its size, should I await apple to approve the game and then update it? Is this a straight forward process without having top go through review again?

4. And finally... I keep coming across old posts about game memory increasing with each new scene opened (I have 50) and eventually crashing. Is this still an issue - or has this been fixed now?

Hope someone can answer these. Thanks!

Comments

  • DigiChainDigiChain Member, PRO Posts: 1,288
    Is there even a reason why i need the 50 screenshots that gamesalad has generated?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    the thing your reading about the screenshots is a old bug that was fixed. They get cleared out when you publsih now.

    And Your size seems fine, i wouldnt worry about it
  • DigiChainDigiChain Member, PRO Posts: 1,288
    It seems to me that GS generates a screenshot for every level you create within a project. But why do I need to keep any of them? I don't want to delete them if they are for some reason important to the running of the project.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    again dont do anything with the screenshots. u dont have to delete them yourself they will be deleted when u publish
  • DigiChainDigiChain Member, PRO Posts: 1,288
    Cheers. Thanks for clearing that up
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