Play event or scene-based music, then resume regular music.
Unept
Member Posts: 20
I'd like to play a short bit of music when a player goes to the "game over" scene of my game. That part is easy, but I am having trouble resuming the regular game music. I have hacky ways to get it to almost work, but I know there's a smart way to do it.
Can someone please point me to a thread/video/demo that demonstrates advanced control of music (not sounds)?
Thanks!
Can someone please point me to a thread/video/demo that demonstrates advanced control of music (not sounds)?
Thanks!
Comments
OK, it looks like I'll have to change my "game over" music from a .m4a to a .wav file, or else GS automatically assumes it's music. Does that sound right?