Play event or scene-based music, then resume regular music.

UneptUnept Member Posts: 20
I'd like to play a short bit of music when a player goes to the "game over" scene of my game. That part is easy, but I am having trouble resuming the regular game music. I have hacky ways to get it to almost work, but I know there's a smart way to do it.

Can someone please point me to a thread/video/demo that demonstrates advanced control of music (not sounds)?

Thanks!

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