Music Loops with short pause - work around?
DigiChain
Member, PRO Posts: 1,288
I have a simple piece of music which I have edited so that it can seemlessly loop. Within my editng softaware it does loop seemlessly - but when looping in GS there is a very short but audiable pause between loops.
I've checked out other games created with GS and in some cases have noticed it happening also - but not all. Is there a work around for this problem.
Just to specify - the original audio is mp3 format, imported into gamesalad as a piece for music.
Also - what length of music do you guys tend to use? I've kept it really short for fear of large file sizes but I guess there's no reason not to lengthen it so that the loop point doesn't come around so frequently.
Cheers
I've checked out other games created with GS and in some cases have noticed it happening also - but not all. Is there a work around for this problem.
Just to specify - the original audio is mp3 format, imported into gamesalad as a piece for music.
Also - what length of music do you guys tend to use? I've kept it really short for fear of large file sizes but I guess there's no reason not to lengthen it so that the loop point doesn't come around so frequently.
Cheers
Comments
www.mammothinteractive.net
I just read in an old post that I should be using WAV files as the issue has something to do with MP3s?
I'll try using a WAV file rather than a MP3 to import this evening - and if successful will post the results.
Cheers
Have you tried the game on your phone (in the viewer or as an ad-hoc)?
Because sometimes, even though the music loops correctly on the phone, it does not when using preview on the mac. (it sometimes does, it sometimes doesn't)
Also...where at all possible, export your music as a wav file (or some form of uncompressed audio, and convert it to an aac (.m4a) file, and import THAT into GS.
You can create an aac/m4a very easily in itunes.
Drag the wav into itunes, then find it in your music list, right click, and choose create aac version. then find that and you can drag the file to a folder from itunes (or just go and find the file in your library)
but try the viewer or an ad-hoc build forst, just to make sure it's not the mac preview looping incorrectly.....because it does.
I've now re-imported exact same piece of music, but this time from a WAV file rather than a MP3, and loops perfectly. Problem solved, avoid MP3s!