Gamers Rejoice TOTB 3
GamersRejoice
Member Posts: 817
So I was away during the weekend but managed to sneak a peak at the theme while I was away on vacation. I'll be updating you guys with info about my game here.
I've finally settled on a theme and game concept. Still not sure about how gameplay is going to be working out so I'm still in the paper and pen/pencil stage. But to give a clue about my theme I'm thinking inside the box in order to think outside the box.
Stay tuned for more info.
I've finally settled on a theme and game concept. Still not sure about how gameplay is going to be working out so I'm still in the paper and pen/pencil stage. But to give a clue about my theme I'm thinking inside the box in order to think outside the box.
Stay tuned for more info.
Comments
Here is a concept for my main character I drew up with a pen. Keep in mind the style of this game is going to look very unique and different from this. But I'm just working things out on paper still.
I have built out some of the core mechanics too for the gameplay. It's turning out good and I can't wait to see what that starts to look like with the art implemented. I'm attempting to run this bad boy all on one scene to remove load times all together, except for the initial load obviously.
Lots more to do. The artwork is taking longer than I would like but I think you'll understand why when you see it. I'm kind of going crazy during the day at work because all I can think about is my game yet I can't work on it! AAHHHHHH!
The logo for the game will hang from the top left. Let me know what you think.
-drahc
Darren.
I've added some nice beach music now and it just fills me with joy, I'm glad to see others enjoying the look too. I've got to make some wicked animations for the gameplay and I'm a little intimidated by it, so we'll see how that goes.
The gameplay is shaping up nicely. I'm not entirely sure what I'm going to do for transitions from scene to scene. I made an animation for the game that turned out great! Lot's more to do! So far though it looks like I'm right on schedule to finish in time for the due date.
Anyone know where the rules ended up on making an html 5 version as your submission? It would be nice to know because I'd have to rework a lot of images since it's currently retina display.
A few friendly suggestions though..
Perhaps do some cutouts in the cardboardbox where the waves and clouds enter and exit?
The clouds could do with a bit of "bobbing" up and down, like if they were moved by hand (which I presume is what you want to convey).
It would be a nice touch if the stick with "Play" and "Extras" came up a little tilted. Preferably slightly randomized every time Perhaps even make it animate while on the screen... tilting from one side to the other.
Maybe try buttons as coconuts?
Anyhow, great work so far!
The gameplay is coming along quite nicely. It's kind of a fun twist on an old school game mechanic for boss levels. It has a certain element of, I'm going to die and the bad guy is right on my tail kind of intensity. Don't screw up or you're dead! I'm not revealing it yet because well, I don't know, I guess I could show you but I'm not going to right now.
Anyway, thanks for reading my brain dump.
I was up late last night and I just made the main character. I also made the "hurt" version of him/her. So now when you run into stuff he/she flinches. It turned out great!
I created one animation already and I'm really happy with it. It has a fluid yet kind of out of control look which is just what I wanted. I used a stick figure animation program and now all I need to do is create the artwork and map over the stick figure as a guide. I can't wait until we can use sprites since I am such a fan of animations. It should really help make animations less heavy on the resources. I need to start building out the options, extras, game over screen etc...
I also worked on some of my parallax images. I'm lovin' it! (No I was not paid by McDonalds to say that unfortunately) Up until now I've just had placeholders. I love it so much in fact that I want to use more, We'll see how many I can use without killing the fps. So far I've been very surprised with how well it's running with what I'm doing. I was expecting to not be able to use as many parallax effects as I am.
Still lots of work to do but plenty of time to do it. GameSalad is amazing!
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Yesterday I made the animation for my turtle. He now runs and jumps and flinches from being hit. It looks great and really adds to the game. A huge upgrade from the green square that it once was. I've planned out all of the menu pages and I'm hoping to even have some achievements and unlocks. I'm considering combining them in a way so you have to unlock certain achievements to unlock certain goodies.
But this looks AMAZING!
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I'm going to make achievements that unlock new turtles for you to use. So there will be like 4 or 5 achievements, do those and unlock the first turtle. Then you get more achievements to work on and then you can unlock the next turtle... and so on. I think this system will work perfectly for the type of game.
I'm getting close to feeling comfortable showing gameplay. Right now I need to build in a retry system so I can test the game on the device better. It's pretty annoying to die and have to start gamesalad viewer all over again. You gotta start somewhere I guess.
I also need to make a little story intro that takes place before the menu. Depending on how the menu performs, once I'm done, I might just add it to the same scene. Otherwise, I'll just put it in it's own scene.
I had my wife play it last night and she was screaming because she was afraid. It's not really a horror game but I was happy to see that the sense of urgency and intensity I wanted was there.
I hope these little logs are interesting for you to read, and that it makes sense and isn't too scattered, but hey, that's my brain for you!
I made the first version of the logo for my game too. Oh and the options page is all done. I also added a nice little font that says rearranging things... while the game has to load. It's a small thing but does a couple of things, one it makes the user understand that something is happening or loading. Two it supports and adds to the the theme of my game.
I'm getting tired of these blue squares, It looks like I need to spend more time on the artwork. I also need to start thinking about sound, I'm not really sure where to go with it, any ideas?
Until next time...
I'm going to be adding birds that swoop down and try to nab you. The only way to dodge the birds is to dash, so you'll have to strategize when to use your dash. Do you use it to get further ahead of the crab? Or save it in case a bird tries to nab you?
I'm actually going to be changing the gameplay once (or if) you actually reach the ocean. So in the ocean you'll be swimming up and down. To Avoid obstacles and I'm thinking a shark will be the one chasing you at that point.
Anyway, I hope you like it. I'm going to get back to work. Still a lot to do...