really fantastic,hopefully one day i will make a point and click game, this are my favorites have player more than 500 online lol, and will buy it for sure, hopefully is out soon
The title scene: - I like the C and M connected but I also read it Claire and the Moorcroft Lost Castle - the font, color, and treatment looks great! - The plane's wings appear to be transparent in some places
The landing scene (very nit-picky): - the plane is split in half yet there are fresh green plants growing out of the middle? - there is no crash damage to the trees or surrounding area - the plane has crashed yet is still nice and shiny - free of any visible damage (maybe a broken window would help) - the wing at the bottom loses it's hard edge and "fades into the background" - the column of smoke (though nice) seams out of place - I really like the satchel!
The title scene: - I like the C and M connected but I also read it Claire and the Moorcroft Lost Castle - the font, color, and treatment looks great! - The plane's wings appear to be transparent in some places
The landing scene (very nit-picky): - the plane is split in half yet there are fresh green plants growing out of the middle? - there is no crash damage to the trees or surrounding area - the plane has crashed yet is still nice and shiny - free of any visible damage (maybe a broken window would help) - the wing at the bottom loses it's hard edge and "fades into the background" - the column of smoke (though nice) seams out of place - I really like the satchel!
+1
FanStudioUK, Your artwork does need some work, but on a very positive note, you are getting the atmosphere of the game spot on. I'm guessing it's a mystery style game set in the 1930s? I'm very much looking forward to playing it.
@briscoelee thank you for your feedback, I really appreciate the time you took to analyze the images! you are right, I still have to work on these images. Sometimes is very hard to achieve these effects when you are using only stock photography... The thing is that I want everything to be perfect so I will give attention to the detail as much as possible.
Regarding the logo this is the best way I could combine the words without having a "loose" logo... that's why C & M are connected so they can be read together. The thing is that you will first read the title and afterwards you will see the logo so I think there won't be any confusion...
Yes, the game will start in 1957 and afterwards the story will move to 1987...
FanStudioUK said: Lol, people are used with these bags so it's easier for them when they see one
I don't really think this is true. People are used to seeing a bag or something that holds their items. Not necessarily a brown leather tote bag. Just think about this for a minute. You're in a plane over the jungle and you're probably going to carry a backpack, I guess it depends on your preference.
All I'm trying to say is make sure the type of bag makes sense for your game, not just what people are used to. Keep up the good work.
Comments
The game will be launched in August.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
@RH thank you for your feedback, I will ask the others to tell me how they read the title
*Click on photo for full size view.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
The title scene:
- I like the C and M connected but I also read it Claire and the Moorcroft Lost Castle
- the font, color, and treatment looks great!
- The plane's wings appear to be transparent in some places
The landing scene (very nit-picky):
- the plane is split in half yet there are fresh green plants growing out of the middle?
- there is no crash damage to the trees or surrounding area
- the plane has crashed yet is still nice and shiny - free of any visible damage (maybe a broken window would help)
- the wing at the bottom loses it's hard edge and "fades into the background"
- the column of smoke (though nice) seams out of place
- I really like the satchel!
Also read the title Claire and the Moorecroft Lost Castle.
FanStudioUK, Your artwork does need some work, but on a very positive note, you are getting the atmosphere of the game spot on. I'm guessing it's a mystery style game set in the 1930s? I'm very much looking forward to playing it.
Regarding the logo this is the best way I could combine the words without having a "loose" logo... that's why C & M are connected so they can be read together. The thing is that you will first read the title and afterwards you will see the logo so I think there won't be any confusion...
Yes, the game will start in 1957 and afterwards the story will move to 1987...
Thanks again guys, your feedback helps a lot!
Does everyone carry around a leather bag like that or what?
We are still working (hard) and we will probably release it in mid September.
We don't want to rush things, we're aiming to release a quality game which everyone will enjoy for sure!
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Thank you!
All I'm trying to say is make sure the type of bag makes sense for your game, not just what people are used to. Keep up the good work.
Personally I think you should go all out, and get a Gucci bag instead I don't think Claire would be caught dead with a briefcase like that...
Or... maybe she's more of a Prada girl?