72.009 ppi?
matthowarth
Member Posts: 76
grrrrrr
every piece of artwork in our game is 72 dpi when saved as a psd, yet when we save them as pngs they come out as 72.009. We've only just noticed this, some being much more blurry than others. Aparently it's a known issue with Photoshop (and has been for several years!!!!!!)
Has anyone else come unstuck with this and is there any 3rd party software that can convert our pngs back to 72 dpi dead en masse within GS?
thanks
Matt
every piece of artwork in our game is 72 dpi when saved as a psd, yet when we save them as pngs they come out as 72.009. We've only just noticed this, some being much more blurry than others. Aparently it's a known issue with Photoshop (and has been for several years!!!!!!)
Has anyone else come unstuck with this and is there any 3rd party software that can convert our pngs back to 72 dpi dead en masse within GS?
thanks
Matt
Comments
__________________________________
http://www.gamesaladforum.com/
http://gshelper.com/
http://www.youtube.com/user/GameSaladCookbook#p/
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
thanks again
Matt
Lump Apps and My Assets
Now I'm pretty sure that's not English, but you know what I mean!!
: )
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
but I use CS5 and it has that
____________________________________
http://www.gamesaladforum.com/
http://gshelper.com/
http://www.youtube.com/user/GameSaladCookbook#p/
strangely, now I've re-saved the image, it is 40x40 (which I thought was a GS friendly number) 72 dpi image with transparency and still looks ok on the mac, but when viewed on the iphone (via the viewer) it's still very blurry.
No scaling of the actor going on, any thoughts?
sorry, I know this is a slight digression from the original question.
BTW the "and devices" is there in CS5.
cheers
Matt
I'll bump Matt's question:
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
If youve just dragged the actor into place, theres a good chance that it could be aligned to a fraction of a pixel...in which case it'll blur once its displayed on the device.
- Jeff
PS shows my images as having 72 ppi. I did not save for web but used the Save As PNG. My images are a little blurry also on my IPAD in game. Thus, I suspect what I am looking at in PS showing 72 ppi is not the exact ppi but just a summary. Where can I go to actually see exactly the ppi for my images down to decimals?
_________________________________________________________________________________
★★Connect 4 Template★★ - Only $20!
★★Conveyor Belt Physics Template★★
If GameSalad is using PPI information for something... what is it? It is completely irrelevant for the use of GameSalad. Why would GameSalad care if the image is 1 PPI, or 1,000 PPI? Pixels per inch OF WHAT?
So, if GameSalad is using PPI for something, I urge them to stop, and if they aren't, then just ignore PPI.
http://www.rideau-info.com/photos/mythdpi.html
sorry for the delay in respoding.
I have just found the problem. the one actor that doesn't look blurry has a much bigger (x2 at least) image, whereas the two blurry ones are just as big as the actor needs to be(40x40). All three actors are 40x40 so I would have thought it would be better to have the image the correct size, as there is no interpolation going on, but apparently not so.
thanks to you all for your input,
Matt