New Flaming Mitten - Stickman Base Jump
Sparkyidr
Member Posts: 2,033
Here is a quick look at the new Flaming Mitten Game.
It started off to see if we could get something pretty decent up and running over the course of a long weekend with a lot of work and effort.
Turns out, we couldn't
Well. We had pretty much all of the gameplay and a good handle on the design over those 3 days, but as it would turn out, there was still a lot to do.
We have them spent the past 3 weeks, tweaking the gameplay and design, and also implementing a robust scoring/combo system, and generally making the game play as well as we could.
It's not big...it's not clever....but here is Stickman Base Jump
Currently waiting for review
It started off to see if we could get something pretty decent up and running over the course of a long weekend with a lot of work and effort.
Turns out, we couldn't
Well. We had pretty much all of the gameplay and a good handle on the design over those 3 days, but as it would turn out, there was still a lot to do.
We have them spent the past 3 weeks, tweaking the gameplay and design, and also implementing a robust scoring/combo system, and generally making the game play as well as we could.
It's not big...it's not clever....but here is Stickman Base Jump
Currently waiting for review
Comments
Cheers.
Do you have a vid of it in action?
There are basically 3 states
Opening the chute at the right time (he lands safe and sound, and does a little dance)
Opening it too late (he lands on the ground and starts to bleed)
Opening it to early (he slams into the side of the building and slides down)
Also, if he jumps from the very edge of the building, you get a perfect jump bonus, and your total score is also x2.
If you pull the chute within 10 px of the pull line (5px either side of the centre) you get a perfect pull bonus, and also x2.
Get both, and you get the mega bonus, and x4.
@possesive
just 2 of us.
I do the gamesalad stuff, and Mark does the graphics and whatnot.