• My puzzle game, work-in-progress...

gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
edited November -1 in Announce Your Game!
Hi, here's my finalised company splash screen, the menu card and one of the puzzles for your interest. you'll see that there's only two clues for this puzzle at the moment, each will have the 6-8 clues needed for this type of puzzle eventually. Not all the squares are Ruled yet either. (Or the names, etc top and left of the grid).

Needless to say, once this first puzzle has been finalized, the others will be based on that, so much less work for the rest (apart from writing all the individual puzzle clues themselves).

Hope you like what you see and comments/crits appreciated, thanks.

Edit: there seems to be a time lag between images and sounds unfortunately...

""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

Comments

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Hmm, I guessed that some of you guys would find this snoozeville; didn't think you all did though! Am wondering if it's snoozeville for most app buyers too, and I'm wasting my time. ;-( I'll plough on anyhow.

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • old_kipperold_kipper Member Posts: 1,420
    I am trying to work out the puzzle from the video but can see it could intrigue. i just love puzzlers. Keep on with the graft imho, and good on you! I shall be looking forward to the release.

    kipper
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Looks confusing!! Thats just coz they're not my type of games, things like this dont generally interest me. However, i can say, its looking well put together. Sorry i cant be more helpful!
  • scribblstudiosscribblstudios Member Posts: 118
    I'm a big puzzle fan myself, and that's up there with my favorites. Well done!
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    gyroscope said:
    Hmm, I guessed that some of you guys would find this snoozeville; didn't think you all did though! Am wondering if it's snoozeville for most app buyers too, and I'm wasting my time. ;-( I'll plough on anyhow.

    it's not snoozeville for all us NA folks, it's just bedtime :) I'm on the train so I can't see the video, but I'll check itout later
  • MammothMammoth Member Posts: 640
    You have to find the right group of people who like puzzle games. How did you make the grid in this game :)

    www.mammothinteractive.net
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    old_kipper said:
    Keep on with the graft imho, and good on you! I shall be looking forward to the release.

    kipper

    Thanks, kipper! I will get this finished, for certain. (Or my goldfish gets it) ;-)
    old_kipper said:
    I am trying to work out the puzzle from the video but can see it could intrigue. i just love puzzlers.

    kipper

    The actual logic grid puzzle has been around for years:

    http://en.wikipedia.org/wiki/Logic_puzzle

    I'm trying to add a bit more "player value" though by making a story running through it.
    beefy_clyro said:
    Looks confusing!! Thats just coz they're not my type of games, things like this dont generally interest me. However, i can say, its looking well put together. Sorry i cant be more helpful!

    No worries, beefy, especially if you've not familiar with this type of puzzle. "Well put together" helps my confidence to carry on, thanks! I know puzzle games aren't everyone's cup of tea but hoping (well knowing, I guess) there are plenty of puzzle fan out there, logic grid puzzles included.
    scribblstudios said:
    I'm a big puzzle fan myself, and that's up there with my favorites. Well done!

    Thank you, scribblstudios. :-)
    jonmulcahy said:
    it's not snoozeville for all us NA folks, it's just bedtime :) I'm on the train so I can't see the video, but I'll check itout later

    OK Jon, thanks!
    Mammoth said:
    You have to find the right group of people who like puzzle games. How did you make the grid in this game :)

    Yes, true; hopefully the puzzle fans will "come out of the woodwork" when it's on the App Store! I made the grid in Illustrator, imported into PS, for info.

    Like your website. :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • DrGlickertDrGlickert Member Posts: 1,135
    One, splash screen looks fantastic! Way better than before.

    Two, game music sounds great.

    Three, Not sure what's going on in your game. I really wasn't understanding why you clicked the boxes and they had an "X" and then sometimes you clicked it again and it became a "Check-Mark." So I think maybe some instructions or something to show me what you're doing would be incredibly helpful. I'm assuming you'll be putting in a tutorial into the game...

    Four, Not sure I would guess to click on the "Clues" area. The little boxes don't really look like something that should pop-out from the side and have information. Again, a tutorial or something would fix this issue. But, even still, maybe add an arrow or something on it so that players would fully understand that they are to use that as clues (some players skip over tutorials believe it or not, like me!). Maybe a color system would be cool, a "Red dot" on the clue square and a "Green dot." Green means you've read the clue already. Red means you haven't read it yet.

    Looks great otherwise!

    Good luck with it!
  • MammothMammoth Member Posts: 640
    Hi Gyro,

    The grid in GS. Did you set up each individual box manually?

    :)
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Hi DrGickert, really pleased by your comments about the splash, game music, + encouragement, thanks!
    DrGlickert said:

    Three, Not sure what's going on in your game. I really wasn't understanding why you clicked the boxes and they had an "X" and then sometimes you clicked it again and it became a "Check-Mark." So I think maybe some instructions or something to show me what you're doing would be incredibly helpful. I'm assuming you'll be putting in a tutorial into the game...

    Logic grid puzzles aren't a new thing but I've subconsciously assumed that everyone knows about this style of puzzle; your comments concerning not quite understanding what's going on has helped enormously, a big thank you. Realize now I should be catering not only for those who know how to play, but for those that are new to how the puzzles are played.

    I've always intended to put instructions on the home/menu screen but half-thinking not many people would need instructions; now I know I'm wrong. Thanks again, very helpful comments.

    Doing the puzzle on paper, you either put a cross or a tick into each of the boxes in the grid. Being on computer, I could have had a tick button and a cross button (as well as an erase button) so that one of those would be touched by the user, then the appropriate square touched. But that would become tedious.

    So instead, by touching any grid square, it cycles through cross, tick and blank for you to choose. (When all boxes are filled, a Check button will appear. If the solution is correct, a forward button appears, to go to the next puzzle).

    For interest, here's a good example of a traditional printed logic grid puzzle:

    http://www.puzzler.com/Puzzles-encyclopedia/Puzzle-samples/LogicProblem.pdf
    DrGlickert said:

    Four, Not sure I would guess to click on the "Clues" area. The little boxes don't really look like something that should pop-out from the side and have information. Again, a tutorial or something would fix this issue. But, even still, maybe add an arrow or something on it so that players would fully understand that they are to use that as clues (some players skip over tutorials believe it or not, like me!). Maybe a color system would be cool, a "Red dot" on the clue square and a "Green dot." Green means you've read the clue already. Red means you haven't read it yet.

    The clues for this type of puzzle will have numbers on them eventually (they were there at one time but got deleted for some reason!) Being as they're numbered, they might "cry out" a bit more that they need to be pressed! Thanks.

    When you get into this type of game, you'll find that you'll revisit any one of the clues more than once while doing the puzzle. That's worth pointing out in the instructions as well.

    Really good comments; I learnt a lot from those!
    Mammoth said:
    Hi Gyro,

    The grid in GS. Did you set up each individual box manually?

    :)

    Ah right, misunderstood, sorry (easy for me to do lately...again! It seems to go in waves....must be to do with what I had for breakfast.... ;-)

    Yes, there's flippin' 150 attributes, per puzzle grid (they'll be at least 30 puzzles so...necessary for saved games) I tried to simplify it but that's the only way it could be done that I could work out. Each square needs to be one of 3 possible states at any one time...etc; anyway, it seems to be working as I want now.

    :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

Sign In or Register to comment.