massive graphics memory usage on 0.9.4
patm1982
Member Posts: 50
When I updated to 0.9.4, none of my game would run on my ipod anymore, so I went through everything to try to figure it out, and came to realize its all from the images.
And I did a test with a simple scene on both 0.9.4 & 0.9.3 versions and tested it on a ipod to see the difference!
0.9.3
----------
images:7 *
Game engine 3.8
other 4.3
total:15.1
0.9.4:
-----------
images:28 *
game engine:3.9
other:4.2
total:36.1
so on the new version any animations beyond a few frames will crash the game. according to my test its using 4 times the memory. Anybody had similar problems?
And I did a test with a simple scene on both 0.9.4 & 0.9.3 versions and tested it on a ipod to see the difference!
0.9.3
----------
images:7 *
Game engine 3.8
other 4.3
total:15.1
0.9.4:
-----------
images:28 *
game engine:3.9
other:4.2
total:36.1
so on the new version any animations beyond a few frames will crash the game. according to my test its using 4 times the memory. Anybody had similar problems?
Comments
I was wondering about that. I'm working on getting a Ad-hock version going, but in the process of getting some provisional certificates setup.
I ended up going through the xtml files and changing the '0.9.4' to '0.9.3' so I can use the previous version of GS on my current project........well at least until they fix the issue.