Rock, Paper, Scissors DROP! is now on App Store -- Still need your help!
DrGlickert
Member Posts: 1,135
http://itunes.apple.com/us/app/rock-paper-scissors-drop/id440864663?mt=8&ls=1
Here it is!!
My first ever game. I rocked this bad boy out in about two weeks of work. I know it needs a LOT of work before it's a legitimate game. It's free with iAds right now, and probably will remain free until I am comfortable with it (may always be free, who knows).
I'd absolutely LOVE some feedback (good or bad) and give me suggestions on how to improve the game. I know it needs a lot of work so nothing you say will hurt my feelings.
Also, please click the ads to send me a few pennies ;-)
Thanks everyone!!
Here it is!!
My first ever game. I rocked this bad boy out in about two weeks of work. I know it needs a LOT of work before it's a legitimate game. It's free with iAds right now, and probably will remain free until I am comfortable with it (may always be free, who knows).
I'd absolutely LOVE some feedback (good or bad) and give me suggestions on how to improve the game. I know it needs a lot of work so nothing you say will hurt my feelings.
Also, please click the ads to send me a few pennies ;-)
Thanks everyone!!
Comments
Good luck on the game though!
What else can I do to improve the game....
1) The game needs a tutorial about how to play. For example, what does the black pot do? What happens when the player is a rock and they touch a rock? I figured it out after a few tries but other players may just give up and delete the game without taking the time.
2) The left/right buttons seem a bit small. They also look like arrows in a scroll bar. The first time I played, I thought the arrows allowed you to change between the rock, paper, and scissor.
3) The fonts used are kind of amateurish-looking.
4) The buttons and text have a rainbow palette but the game has a muted palette (the rock, paper, scissors, black pot, and gray background). I think the game would benefit from a consistent color design/palette (not every color in the rainbow unless the game had that as a central theme).
5) The rainbow-colored text looks horizontally squished.
6) The game has iAds, URL links, Game Center, etc. so you obviously have a pro account but it also has the GS logo at the beginning. Is that intentional?
7) You can use the left/right arrow buttons to scroll the rock/paper/scissors completely off the screen. I think you should constrain it so that it cannot go off-screen.
8) The Main Menu buttons (New Game, Options, High Scores) are cut-off on the right side of the screen.
Overall, I think the game has a lot of features but lack of a consistent graphic style keeps the game from looking professional and polished. The left/right button controls hinder the game and I think the core gameplay is too basic (suggestion: add power-ups or other things that will spice up the core gameplay). I hope you find these suggestions helpful.
- Jeff
That's all awesome stuff! I really released it just to show off to my game developer buddies. I've got a lot of things planned for the game, but no one to draw art for it. I did most of the art myself, except for the icon, the rock, the paper, and the scissors. That explains the color patterns, or, lack-there-of.
I appreciate you taking the time out to write all that down for me! Give it a week or two and look for a major update! ;-)
Thanks again!