Mobclix or Admob
dingosmoov
Member Posts: 130
Can someone from Gamesalad please comment to the possibility of including advertising code?
I have looked at other threads, but there is no answer.
Is it possible?
I have looked at other threads, but there is no answer.
Is it possible?
Comments
Although I'm not from GameSalad...
How do you add Mobclix or Admob to our GameSalad projects?
With the utmost respect, can someone please respond.
With that being said, I doubt support for either will come anytime soon if ever. So don't hold your breath.
Not to insert that but rather the other side.
Im looking at a campaign placing my add in free games.
ANy company i have talked to needs access to the UDID to monitor conversion rates of click ratios. I know our non functioning analytics has seconds minutes etc but i have never seen it working so i don't know what else it gathers.
My problem is if it doesn't gather that i need to insert a tiny code into my game. And i don't think we can do that.
So yes a GS response here would be great
thanks
I advertised with AdMob once and I didn't have to add anything anywhere. Why would I?
I don't have to have an iPhone for advertising, and games, which use admob, can also access the UDID of a phone. GS can't. So your AD will be shown only in games, which could add admob code to their code.
So I don't see the problem.
udid is specific to model
this tells what users click your add.
doesnt gather anything personal but, need to know are the users 3gs owners touch owners etc.
marketing companies want as much data as possible to know who to place your adds on.. why place on 3gs if statistically after a test 3g users arent clicking.. would be waste
If that is not what you were asking, then you post above was a bit jumbled/confusing.
However the company i am looking at also needs a line of code added to my game.
THey arent just placing my game in adds but rather making a campaign.
We need to know more about what happens once they DL my game as well.
TO know which direction to go.
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But iPhone OS version should be available for typical user-agent string parsing metrics (at the ad serving company)...
User-agent string "...Version/3.0 Mobile/xxxxx..." is documented to be the OS version:
http://developer.apple.com/internet/safari/faq.html
Safari 3 on iPhone contains the additional Mobile/WW portion in the user-agent string – where “WW” is the operating system version number.
New question, is there a way to get the XCode after submit in order to try and implement Mobclix or Admob ourselves?
It's frustrating to get no official response, this is a sincere request for information. I'm not a troll, I'm appreciate your product, but it is essential that someone from GameSalad please respond.
Please.
Dingo, all the mods are at macworld. And again they don't comment on unannounced features, so I doubt you will get a response. But I *doubt* admob or mobclix is on the radar in the near future.
I wouldn't get too excited about admob - I used it in another app and it is not a great earner.
2. I'm not askng to let the cat out of the bag with a new feature. I just want to know what is up the analytics system. If they put it there dont be surprised to get asked when it doesn't work.
3. I really don't care where everyone is. It's not the first time I haven't gotten a response.
4. I guess maybe it was misleading since I commented in this post but I am not interested in admob or the other one. I just want to k ow what's up with a broken feature.....the analytics. I had mentioned some possible marketing but never those nor do I want adds in my game.
That's all