• Where I'm at with my projects...
gyroscope
I am here.Member, Sous Chef, PRO Posts: 6,598
Hi guys; thought you might be interested in the progress of my projects. I've yet to get any one of my apps finished, let alone into the App store. Half of my trouble there is I start a game, work on it for 1 to 4 months; then another concept comes along so I start working on that one... I know I'm not the only one like this!
I got so fed up with this that I did two things: I got my ton of GS-related files and spent a good 4 hours getting them into a decent filing system + folders. It had got quite out of hand and I had the majority of files per project in a folder but not in separated folders in that. Anyhow, now I can find any asset,sound, gamefile, template guide, tutorial, etc; straight away. I can strongly recommend doing this to your files if you haven't already! The second thing was a decision: put the 5 projects on the backburner for the while and concentrate on the sixth only. And this sixth is less complicated than the other five, so I'm aiming to have it finished in a maximum of two months. At last, I'll say, I've finally finished a GS app! It's a puzzle game, for interest. It might be yawnsville for some people, but I'm hoping it'll interest others! I wait to see.
Here's 3 of my app. projects on the backburner if you'd like to take a look. (Some of you might have seen the first two, some the intro to the 3rd; sorry to bore you if you have!)
Glub and the Organitron Caves:
Ancient Ones: Discovery. (there'll be a small puzzle to get through the door eventually):
THis third one I started for the iPhone but when I get back to it eventually, it'll be for the iPad. You might notice that I've used some of the graphics produced for Glub; I'll eventually change the Glub ones, I think.
Boto and the Isms:
Really appreciate any more comments/critiques from the little there is here/opinions/advice/suggestions/money... OK, forget the money. ;-)
I got so fed up with this that I did two things: I got my ton of GS-related files and spent a good 4 hours getting them into a decent filing system + folders. It had got quite out of hand and I had the majority of files per project in a folder but not in separated folders in that. Anyhow, now I can find any asset,sound, gamefile, template guide, tutorial, etc; straight away. I can strongly recommend doing this to your files if you haven't already! The second thing was a decision: put the 5 projects on the backburner for the while and concentrate on the sixth only. And this sixth is less complicated than the other five, so I'm aiming to have it finished in a maximum of two months. At last, I'll say, I've finally finished a GS app! It's a puzzle game, for interest. It might be yawnsville for some people, but I'm hoping it'll interest others! I wait to see.
Here's 3 of my app. projects on the backburner if you'd like to take a look. (Some of you might have seen the first two, some the intro to the 3rd; sorry to bore you if you have!)
Glub and the Organitron Caves:
Ancient Ones: Discovery. (there'll be a small puzzle to get through the door eventually):
THis third one I started for the iPhone but when I get back to it eventually, it'll be for the iPad. You might notice that I've used some of the graphics produced for Glub; I'll eventually change the Glub ones, I think.
Boto and the Isms:
Really appreciate any more comments/critiques from the little there is here/opinions/advice/suggestions/money... OK, forget the money. ;-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Comments
The tricky thing is, sometime it's the best choice to cancel a project while others you just need to give yourself a kick and believe in it
There seem to be already good efforts put in those games. Maybe you could focus on Boto and the Isms, looks pretty cool.
Hi kasper; you've confirmed I'm not the only one jumping from one project to another! Glad you like the look of Boto and the Isms. That'll be started again in a couple of months time.
Hi again Cardinal; glad also Ancient Ones: Discovery appeals to you! I hope a lot of other people as well will consider it an instant buy when it's in the app store; I can only wish!
As you know I wrote the order and timing of 3 of my projects on one of your threads, but I'll repeat it here for others who might be interested and haven't read it:
I'm aiming to get my puzzle game done and dusted in 2 months max, say end of July; I think I'll get Boto and the Isms up and running then and if I put my mind to it, that could be finished in 3 months or less. So that brings me up to end of October. I'll guess that the adventure game will take 3 or 4 months max. bringing it up to February next year. Or sooner, if I get my skates on... :-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Also did you take the photos yourself or did you create them somehow?
The photos are montages and worked on/filtered in Photoshop from copyright-free stuff from the internet.
There's a few GSers making/have made adventure games: stormystudio/TheMoonwalls/ Joe of FireMapleGames/Cardinal spring to mind (sorry if I've forgotten anyone!)
Despite some Forum members thinking it's the easiest type of game to make, they might not be up-to-date with "modern" P&C adventures that include puzzles. Even if it doesn't (it doesn't have to) there's still a fair bit of Ruling to do for collecting and using stuff, using keys, etc. The inventory system might stump some people for a while to get up and running. And certainly the pre-planning and preperation including writing the story is more than any other type of game.
I look forward to seeing your P&C medieval game and best of luck with making it! Personally, out of the few types I've started, I find it the most absorbing (as well as the most time-consuming....)
:-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps