First release of

ARandomDayARandomDay Member, PRO Posts: 124
edited November -1 in Announce Your Game!
Hi there everyone, Im looking to have something up here tonight / tomorrow once I figure out how to do so.

http://imageshack.us/photo/my-images/198/gamesaladghostgame.png/ is just a small example so far....
Its running at 30fps, has a rain particle effect and sound track to match (maybe the reason why its so large.)
The foreground trees the main stage/platform, the back ground trees, the city scape and the clouds all have their own layer of parallax depth, so it should animate beautifully - once I figure it out.

Im a vector artist living in Melbourne, Australia and have tonight just started making a game - im going to go out on a limb and presume 12mb (so far - have only done the intro) is rather large for an iphone game?

Any help or suggestions would be more than welcome!

Comments

  • DrGlickertDrGlickert Member Posts: 1,135
    The image looks fantastic. I love the artwork! 12mb is not a huge game. But keep in mind that anything over 20mb you have to connect to a WiFi network to download. I don't know exact figures of sales that are affected, but think about the kid on the fly that sees your game while at school who chooses not to download your game because it's over 20mb and he later forgets about it...

    I know that's just one sale, but I don't know how many sales would be effected. I'd be interested in knowing this number, but I don't know how you'd get it.

    Just keep that in mind.

    If the game is really awesome then you'll definitely make some money even if it's over 20mb.

    Good luck!

    Feel free to ask us anything, we're here to help!
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