First release of
ARandomDay
Member, PRO Posts: 124
Hi there everyone, Im looking to have something up here tonight / tomorrow once I figure out how to do so.
http://imageshack.us/photo/my-images/198/gamesaladghostgame.png/ is just a small example so far....
Its running at 30fps, has a rain particle effect and sound track to match (maybe the reason why its so large.)
The foreground trees the main stage/platform, the back ground trees, the city scape and the clouds all have their own layer of parallax depth, so it should animate beautifully - once I figure it out.
Im a vector artist living in Melbourne, Australia and have tonight just started making a game - im going to go out on a limb and presume 12mb (so far - have only done the intro) is rather large for an iphone game?
Any help or suggestions would be more than welcome!
http://imageshack.us/photo/my-images/198/gamesaladghostgame.png/ is just a small example so far....
Its running at 30fps, has a rain particle effect and sound track to match (maybe the reason why its so large.)
The foreground trees the main stage/platform, the back ground trees, the city scape and the clouds all have their own layer of parallax depth, so it should animate beautifully - once I figure it out.
Im a vector artist living in Melbourne, Australia and have tonight just started making a game - im going to go out on a limb and presume 12mb (so far - have only done the intro) is rather large for an iphone game?
Any help or suggestions would be more than welcome!
Comments
I know that's just one sale, but I don't know how many sales would be effected. I'd be interested in knowing this number, but I don't know how you'd get it.
Just keep that in mind.
If the game is really awesome then you'll definitely make some money even if it's over 20mb.
Good luck!
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