Differences Between Photoshop and a 3D program

LimeXLimeX Member Posts: 3
Hello!
I'm kinda new to the GS Community, but i still know the basics. I love createing artworks in photoshop, and im quite good at it. The thing is, i now try to create som animated art for Gamesalad, and in every tutorial i find, people use Maya or other 3d Programs. My Question is, since ive never used a 3d program, Whats the pros with 3d programs vs Ps?

Comments

  • xyloFUNxyloFUN Member Posts: 1,593
    Hi LimeX,
    There is a HUGE difference between the two techniques!

    In Photoshop, you create an image and a skilled PS user produces AMAZING ones.
    In 3D, you create a scene and then render an image.

    The main difference is that once your Photoshop work is done, that's it. You have an object from one view.
    A 3D rendered image can easily be rendered from a different view.

    Say you make a piano in Photoshop to use as your background for a mobile app.
    If the piano was made with a 3D app, you get a top view image that is suitable for the app BUT, you can re render the image in a perspective view to use for the opening image.

    The two techniques are very different and often, a 3D render is tweaked in Photoshop for improved visuals.

    A photoshop image is more or less a final work where a 3D render can be rotated and model can be textured in all kinds of ways "after" they are made.

    Both ways combined give you all the flexibility you ever need :)
  • DhondonDhondon Member Posts: 717
    The possibilities with an 3D program is endless. But be prepared for a steep learning curve. I use both 2D and 3D programs. Its an investment in both time and money, but it has been worth it for me.
  • 3d103d10 Member Posts: 471
    I am at the point now where i find What can be done in 2d can be difficult in 3d.
    And vice versa.Very much of a humble opinion.
  • SkyMapleSkyMaple Member Posts: 817
    any good video tutorials on using maya? I would really like to learn.
  • xyloFUNxyloFUN Member Posts: 1,593
    SkyMaple said:
    any good video tutorials on using maya? I would really like to learn.

    Hi Sky,
    the better ones are available from http://lynda.com
    but if you dig bellow the www surface, you should find plenty of well written tuts :)

    Maya is a little steep at first and cheaper solutions are found in the mac app store. $50 can get you a looooong way now :)
  • LimeXLimeX Member Posts: 3
    So let's say i sant to create a character, let's say a rat, and I wan't the character to be running, so that I see his legs moving, cus the games going to be seen from above, so I guess only the feet will be moving. Then I would use a 3D program, right? Or do I just create a mouse with 2 feet in separate layers in Ps and move them for every animation scene? and for a fire, same thing or what? And is there any place I could find free 3D graphics/ animations?

    And BTW, tnx for all the quick replies!!
  • xyloFUNxyloFUN Member Posts: 1,593
    for a game, I would just use photoshop and animate the mages.
    For a movie (promo/demo) I would use 3D as the legs and fur will accurately move.
    The drawback is that rendering such an animation will take weeks (or even months).
    Generally, for game design, especially mobile games, you'd want to stick with photoshop or illustrator.
    There is nothing wrong with using a 3D app to create a unique render and import it as part of the artwork. But rendering out an animation is nether practical nor what you want.

    I am not sure about "free" animations. There is the blender open source movie which makes all content available but to learn blender is ... well, gamesald will be version 2 by the time one masters blender for animation :)

    How ever, you never know what you might find until you look \../
  • SkyMapleSkyMaple Member Posts: 817
    xyloFUN said:
    Maya is a little steep at first and cheaper solutions are found in the mac app store. $50 can get you a looooong way now :)

    I was able to get a student discount (free) :D
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    I know a bit of 3ds max (which I learnt alot of during uni), and a bit of photoshop. But I know a lot of After Effects (a sort of Photoshop but for video).

    You can produce some great animations in Adobe after effects, if you make you actors layers in Photoshop or Illustrator you can then bring the layers into After Effects and animate them in there. Add all sorts of cool effects, gradients, lighting, 3d camera angles of the 2d layers...and more.... It really is a great tool and worth a look. It also has a puppet tool, for crudely rigging 2d characters, which can create some nice effects (and some rubbish ones).

    Also as I side note, both Photoshop and After effects keep improving. So you can at the moment import a 3d model (e.g. buy a 3ds model of a man from turbosquid.com) into photoshop, paint it, spin it around, save it as a photoshop file. Then bring that into after effects and animate it spinning around. (unfortunately it cant be rigged or animated walking yet, but give it a year or 2 and I'd imagine they'll add that ability).

    I'd recommend learning a little bit of everything, and eventually learn something really well...
  • FjantIncFjantInc Member Posts: 115
    As other people have said, 3D takes time to learn proper. It's easier nowadays, with video tutorials everywhere. Back when I started learning it (12 years ago or something) it was a bit harder =) You still need lots and lots of patience though. And depending on where you set the bar, it will take lots of time to create your art.

    Me myself am a bit of a perfectionist. Even if it's only shown on a small screen I want to do the best possible for every little pixel. That, and the fact that I work with 3D and have been knowing it for a long time, made me chose that as my main tool for creating all my graphics.

    I'd listen to stormy here and look into After Effects. Even if you can't animate or rig the 3D guy, I think there's a plugin (or native support?) for Inverse Kinematics (one of the techniques used in animating 3D characters) with 2D layers, i.e characters.

    Edit: Ah, I saw that he wrote about the puppet tool =)
  • xyloFUNxyloFUN Member Posts: 1,593
    SkyMaple said:
    I was able to get a student discount (free) :D

    LOL, good for you :)

    Unfortunately, if you want to use the renders produced with the "free student version", you have to pony up about four grand :(

    I have 10+ years experience with 3D apps and just yesterday, bought CrazyTalk6 Animator.

    Take a look on YouTube and see what people do with that app! It's cheap too :)

    P.S. If I'm not mistaken, the student edition of the Autodesk stuff is $200ish?
  • kapserkapser Member Posts: 458
    I think the 3d program Blender is free. It's not as good as 3ds Max and Maya but pretty close.

    But really, I suggest photoshop, or even easier to use programs made for pixelart. As uptimistik said, 2d stands the test of time better. This applies to pre-rendered 3d made in 2d sprites, which looks actually bad most of the time.
  • FjantIncFjantInc Member Posts: 115
    I have to disagree with you there, kasper... It's a matter of graphical design that makes it stand the test of time or not.... Not the technique used. I must say that I prefer these two:

    image

    image

    over this:

    image

    image

    Set aside the charm and the nostalgic feelings towards that kind of graphics.
  • TheGamerTheGamer Member Posts: 94
    @FjantInc, I think they mean pixel art from the 16-bit era, not the atari 2600 lol.
  • kapserkapser Member Posts: 458
    Yes pixelart started looking better in the snes era, and are also 'improving' in hd, still 16bit looks good for those who like it. It easy to prove a point when pointing out the worst game of video game history (ET).

    Sonic 4, however is not a good example. This game plays and looks horribles, and especially for 2011 game, in my opinions doesn't look half as good as Sonic2.

    What about resident evil? Look at the first one.
  • FjantIncFjantInc Member Posts: 115
    Well, my point was that it's a matter of art direction and not the technique used that tells if it can age with dignity. Gameplay-wise, sure Sonic 4 isn't that good, but I really like the visuals (except the animations).

    Resident Evil proves my point exactly! The difference between the first game and the remake is huge. Why? Simple, the remake has way better art direction, with better lighting, attention to detail and overall textures.

    Or if we take an example from the same pixel era.. Super Mario Bros vs. Super Mario Bros 3. Neither had any theoretical advantage than the other, yet Super Mario Bros 3 outclasses Super Mario Bros. Why? Simple; art direction!

    image

    image
  • kapserkapser Member Posts: 458
    Well, if the game has better lighting and textures, it is technical. If you look at the first PS3 game, they don't look quite as good as the newest one because people are getting used to making engines on PS3, not because the art direction is improving. Mario1 wasn't quite technically advanced and if you look closely, the bush and clouds is actually the same sprites. Mario3 is a way more technically advanced game and it shows in graphics too, even though I admit the art direction is way better.

    But I see your point, it's not about the brush but the artist. What we meant is that resident evil picture, strangely, will probably look a bit bad in 10 years because 3d graphics are getting better and better. I remember the first time I played Resident Evil2, the graphics were quite good. But just like a drawing, Chrono Trigger will always remain a visual masterpiece.

    Anyways, I think the topic was about the tools, not the result. We've been highjacking the thread a bit. XD

    Btw, if you think sonic 4 looks good, take a look at this fan game:
  • gamedivisiongamedivision Member Posts: 807
    stormystudio said:
    I know a bit of 3ds max (which I learnt alot of during uni), and a bit of photoshop. But I know a lot of After Effects (a sort of Photoshop but for video).

    You can produce some great animations in Adobe after effects, if you make you actors layers in Photoshop or Illustrator you can then bring the layers into After Effects and animate them in there. Add all sorts of cool effects, gradients, lighting, 3d camera angles of the 2d layers...and more.... It really is a great tool and worth a look. It also has a puppet tool, for crudely rigging 2d characters, which can create some nice effects (and some rubbish ones).

    Also as I side note, both Photoshop and After effects keep improving. So you can at the moment import a 3d model (e.g. buy a 3ds model of a man from turbosquid.com) into photoshop, paint it, spin it around, save it as a photoshop file. Then bring that into after effects and animate it spinning around. (unfortunately it cant be rigged or animated walking yet, but give it a year or 2 and I'd imagine they'll add that ability).

    I'd recommend learning a little bit of everything, and eventually learn something really well...

    got to agree with stormy on this one after effects is very understated check out this website and you can see what after effects can do,full of free tuts
    http://www.videocopilot.net/tutorials/
  • old_kipperold_kipper Member Posts: 1,420
    After effects is one big gun that is so worth learning. When combined with Photoshop it can build sprites which you can animate with a bones like structure, bend stills like puppets, and export sequences straight or flipped. The learning curve is not that steep and once you are into it, your imagination with 2d graphics is the limit.

    kipper
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