Purchasing Graphics for use in games istockphoto
butterbean
Member Posts: 4,315
So I was browsing for places to purchase graphics when I came accross istock photo
In order to use graphics in a game for the iphone, there are standard licensing options, and extended options
Does anyone know if you can purchase just the standard option, or if it is to be used in a game, do you have to purchase the extended option?
Thank you!
In order to use graphics in a game for the iphone, there are standard licensing options, and extended options
Does anyone know if you can purchase just the standard option, or if it is to be used in a game, do you have to purchase the extended option?
Thank you!
Comments
I do not know. I will look into it though.
- danrel
I'll email you some samples of what I'm looking for k
But on istock photo, can you just purchase the standard option to use the art in gaming or do you have to purchase the extended option?
As far as I can tell, you just purchase their credits & then purchase the item. They are royalty free, you don't need a subscription or anything. Once purchased you can use however you like.
for computer games they had a different license agreement to their usual one, it would be that you had to credit jupiterimages in a credits page. I'm not sure what limitations they have now, but they have fantastic stuff, backgrounds, characters, animating pngs that could all be accessed for a reasonable annual fee.
Obviously there are some things you have to give credit for, but you'd be surprised how much stuff is just given out free, with no restrictions.
For example, I wanted an animated background for my Bugz title screen. I google searched what I wanted, and after a few pages found a service where you could input some characters and it would make an animated gif for you that you could download to your phone and use as wallpaper - for free!
Of course it never went to my phone, just into quicktime where I extracted the images and made my own animated background for Bugz
EDIT:
Also, another example:
The guys that made Braid (great game btw, pick it up if you can!) released all their graphics for FREE to be used as people liked. You can find them here: http://www.davidhellman.net/blog/braid-graphics-briefcase/
Having said all that, it's sometimes hard to find some really specific things relevant to your ideas. In that case, I make my own, but I'm not very good at it. So I guess it does pay to, er, 'pay' for stuff sometimes!
I'd be interested in chatting to you danrel in this regard
Having said all that, it's hard to find some *specific* art assets with regard to certain ideas. I'd be interested in speaking with you danrel if possible with regard to this!
Hope that all helps,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
If you or any other GS users are interested in chatting about graphics work, please just shoot me an email (provided in my post above) and I'll send you a couple examples of things I'm currently working on as well as a pic or two of past works.
Thanks,
- danrel
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
jgary321@comcast.net
"Danrel, I am very interested, but unfortunately I'm at work & can't SEND e-mails. Can you e-mail me some examples?"
--- Will do just as soon as I get home and settled in
Thanks for your interest!
- danrel
Looking forward to the stuff we've discussed to appear in my inbox, sir! I just thought of some more, but we'll take it slow for now
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I can recieve at work but can't send.
My e-mail is in the post 2 above yours.
I think istock photo has some great vector images! I've looked, and they have plenty of stuff I could use in my game, of course, it all depends on what style of games you're looking to create, but I think they have some really good stuff on there
And as long as you have a vector editing program, can you take apart the image if you say, want to use separate actors ? You can also edit the colors to your hearts content, the possibilities are limitless!
I'm excited that braid is actually allowing people to use their images! They are some of the best in 2D gaming! Unbelievable!
Can you really use those braid graphics for free, no stipulations?
I didn't see any disclaimer or anything, do they want to be mentioned if you use them in a game?
Someone on that link asked:
"Does that include other independent (but potentially commercial) games? Eg. can they be used for ‘cameos’?"
And the official answer was: "you can use these however you want!"
I'm already using some of the backgrounds and doors for one of my own games
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Thanks Quantum, are those graphics vector? I only ask because my photoshop program opened up to view them once they were downloaded
My God man I'm a programmer, not a Graphics designer!
(This will make sense if you've seen the new Star Trek, & no I'm not a Trekie, never really liked it before this movie)
I'm sure someone can explain it better, but those are the 2 different types of 2-D images.
Sprites are more of a relic nowadays, although I'm drawing sprites in one of my games b/c I'm going for the retro look. Sprites can be seen in games such as SNES, N64, and even Nintendo DS.
Most iphone games now have vector images and are created with programs like adobe illustrator, and can be found on sites like istockphoto.
This site sums it up pretty well:
http://blog.dreamstime.com/2007/10/25/vector-vs-pixel_art24788
"Can anyone explain vector images to me? Whats the difference between that & regular images, whats the benefits etc. And speak english:"
--- Vector images differ from 'raster' or pixel-based in that they are not pixel based at all. Instead, they are created from mathematical equations so that if the initial image is say 128x128px and you need to make it 1024x1024, you can do so by simply enlarging the image in Illustrator or 'InkScape'(a free alternative). Basically no matter how large or small you make your vector image, you won't lose any image quality and vector images are VERY scalable(no pixelation or 'jaggys')...
Raster images are pixel based so a 128x128 image cannot be scaled to 256x256 without it looking pixelated and generally just bad.
It's kind of hard to explain.
This Wikipedia entry should help:
http://en.wikipedia.org/wiki/Vector_graphics
"My God man I'm a programmer, not a Graphics designer!"
--- Nice, I see what you did there
Are the graphics from Braid ready to plug into GS, or do you have to go into Photoshop or another program and resave them so they aren't blurry
Do you save it as 72 dpi? I've been using Pixen, so photoshop is new to me, and not sure how to save the images so they aren't blurry in GS
Sorry if this was already mentioned, as I'm sure it was
If the images automatically open in Photoshop, you either have your settings to open images in Photoshop by default or the images were last edited in Photoshop(this happens by default when editing in Photoshop).
If you would like to save them for GS, you could just go to 'Image' -->'Image Size'. Once there you should chose 72dpi, click 'OK'. After that go to 'File' --> 'Save For Web And Devices'. Once there, under the 'Done' button, there should be a 'preset' drop-down. Choose 'PNG-24' from the drop-down and then save. From there you should be good to go!
If that doesn't work let me know and I'll look into it further. That should work though...
Hope that helps!
- danrel
Thanks a bunch! I'll take a look tomorrow, and resave the images as you said, couldn't have explained it better!
It's http://www.openclipart.org/ everything on there seems to be public domain.
I found this set of Playing Card Graphics http://nicubunu.ro/cards/ on there
which are quite nice and wrote to the author who said i could do what i want
with them as he released them as public domain.
The Openclipart site itself is a bit kludgy to navigate but it's woth it as
a lot of the images are of high quality and almost all public domain
okee