Crazy graphics
shaihalud
Member Posts: 34
Hey there all- just started using GameSalad, and while I can get most things, still have some problems with graphics-
I have an enemy that changes its graphic dependent on the direction it is traveling as an animation, but sometimes it stutters horribly between its natural state and movement state, so you can't tell what it is. Basically I have a rule that states when ( Attribute self.Motion.Linear Velocity.X > 0 ) and (" " .Y > 0) it triggers the new image, and otherwise it runs through all the other permutations, (X<0,Y>0), (X>0,Y<0), (X<0,Y<0) doesn't work for some reason so instead on all the "otherwise" sections it runs the default animations. I think the problem is that the enemy only moves on straight axises or something. It only happens when the sprite is nearing a stop though...any ideas?
I have an enemy that changes its graphic dependent on the direction it is traveling as an animation, but sometimes it stutters horribly between its natural state and movement state, so you can't tell what it is. Basically I have a rule that states when ( Attribute self.Motion.Linear Velocity.X > 0 ) and (" " .Y > 0) it triggers the new image, and otherwise it runs through all the other permutations, (X<0,Y>0), (X>0,Y<0), (X<0,Y<0) doesn't work for some reason so instead on all the "otherwise" sections it runs the default animations. I think the problem is that the enemy only moves on straight axises or something. It only happens when the sprite is nearing a stop though...any ideas?
Comments