Whoa. Good point andrewm2211. I didn't think of that. I'm so used to it...like parents with loud kids i guess. Any suggestions? Maybe change the sound, bring down the volume, no sound at all?
It seems that there's no 'grace' period of invulnerability on the player ship (I.e. You still get shot if hit again pretty much after being hit the first time).
I'd add a rule on the player ship that says 'if hit, change a Boolean attribute called "hit" true 'if boolean attribute "hit" is true, make the ship flash for 2 seconds' After 2 seconds make the ship stop flashing. (change "hit" to false)
You may have to change the rules that register a bullet hitting the player ship to: If bullet hits player ship AND Boolean attribute "hit" is false
This is a nice looking shmup! My only suggestion would be to maybe have the enemy characters come in a bit "smoother" than just spawn into the level screen. Maybe try spawning them slightly before they hit the level screen.
But the sound is a bit annoying, putting shot volume down isn't a bad idea. There is a program called SFRX that easily generate retro sounding effects I suggest you try it
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But the sound for when you fire started to drive me nuts 10 seconds into the video.
Can you add more/different enemy ships?
Steve
I'd add a rule on the player ship that says
'if hit, change a Boolean attribute called "hit" true
'if boolean attribute "hit" is true, make the ship flash for 2 seconds'
After 2 seconds make the ship stop flashing. (change "hit" to false)
You may have to change the rules that register a bullet hitting the player ship to:
If bullet hits player ship
AND
Boolean attribute "hit" is false
Then remove a life
Or something like that
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
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Definitely loving everything so far!
But the sound is a bit annoying, putting shot volume down isn't a bad idea. There is a program called SFRX that easily generate retro sounding effects I suggest you try it