Blaster Ship! my first iphone shmup coming along

Alien8Alien8 Member Posts: 37
edited November -1 in Announce Your Game!
Check out the alpha video. Ideas and feedback welcomed.

Comments

  • andrewm2211andrewm2211 Member Posts: 341
    The parralax that you have going on is awesome.

    But the sound for when you fire started to drive me nuts 10 seconds into the video.
  • Alien8Alien8 Member Posts: 37
    Whoa. Good point andrewm2211. I didn't think of that. I'm so used to it...like parents with loud kids i guess. Any suggestions? Maybe change the sound, bring down the volume, no sound at all?
  • Mcreator83Mcreator83 Member Posts: 120
    looks cool but i to found the shooting sound a bit annoying. try something shorter or maybe when you add music to the game it will feel different :)
  • SteverdSteverd Member Posts: 194
    Looks very good so far.
    Can you add more/different enemy ships?

    Steve
  • quantumsheepquantumsheep Member Posts: 8,188
    It seems that there's no 'grace' period of invulnerability on the player ship (I.e. You still get shot if hit again pretty much after being hit the first time).

    I'd add a rule on the player ship that says
    'if hit, change a Boolean attribute called "hit" true
    'if boolean attribute "hit" is true, make the ship flash for 2 seconds'
    After 2 seconds make the ship stop flashing. (change "hit" to false)

    You may have to change the rules that register a bullet hitting the player ship to:
    If bullet hits player ship
    AND
    Boolean attribute "hit" is false

    Then remove a life

    Or something like that ;)

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • Alien8Alien8 Member Posts: 37
    Ah.. that's great advice, Quantumsheep. I didn't even think of that. Thanks for all the great insights. Keep em coming folks.
  • Alien8Alien8 Member Posts: 37
    Steverd, more alien ships on the way. Thanks.
  • ktfrightktfright Member Posts: 964
    This is a nice looking shmup! My only suggestion would be to maybe have the enemy characters come in a bit "smoother" than just spawn into the level screen. Maybe try spawning them slightly before they hit the level screen.

    Definitely loving everything so far!
  • kapserkapser Member Posts: 458
    Indeed looking good, i love the parralax.

    But the sound is a bit annoying, putting shot volume down isn't a bad idea. There is a program called SFRX that easily generate retro sounding effects I suggest you try it :)
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