Trollkin Invasion - hack-n-slash platformer is finally out
monsterpunch
Member Posts: 37
http://itunes.apple.com/gb/app/trollkin-invasion/id433985713?mt=8
Designed to fufill that hectic, unnerving battleground feeling with the Trollkin pushing in onto your raided camp. It involves physics, jumping to avoid certain types of invading enemies attacks, and a tracker at the end of how many of each creature you managed to bring down.
Tell me what you guys think about the art style, gameplay, music or the like! I can also answer questions.
Tips:
-Hounds are easy to kill, but they are fast and if you ignore them in regard to larger enemies, they will take you down quickly.
-Keep on the move; if you cant see the enemy, you must go to them or else you'll be surrounded quickly.
-Pick your most dangerous target first; its easy to get caught up in terms of taking a mystic down when 2 trollkin footsoldiers are tearing you up.
Designed to fufill that hectic, unnerving battleground feeling with the Trollkin pushing in onto your raided camp. It involves physics, jumping to avoid certain types of invading enemies attacks, and a tracker at the end of how many of each creature you managed to bring down.
Tell me what you guys think about the art style, gameplay, music or the like! I can also answer questions.
Tips:
-Hounds are easy to kill, but they are fast and if you ignore them in regard to larger enemies, they will take you down quickly.
-Keep on the move; if you cant see the enemy, you must go to them or else you'll be surrounded quickly.
-Pick your most dangerous target first; its easy to get caught up in terms of taking a mystic down when 2 trollkin footsoldiers are tearing you up.
Comments
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Pretty good game but I feel there could be some improvements.
1. The biggest problem is the controls. I don't feel that they are precise enought. Mostly the move left-right buttons. Maybe make them bigger.
2. I feel that every game is the same even though the enemys spawning is somewhat random. But maybe add more randomness to make every playthrough more unique. I've played it a couple of times and I always end up around 200-300 points.
Add different backgrounds. Maybe random at start or that you progress after X kills.
Powerups. Don't know how much this differ from your original gameplan but for the players I think it could be a fun thing to add to get a longer gameplay. "Just hoping that the next enemy would drop that 5sec invinsibility so I could get more points"
Looks Great!
Will test it soon.
My next project will be in the vein of a Metal Slug type