Smart Ninja - Need feedback
codemates
Member Posts: 112
Hi,
I'm making good progress with my first game with gamesalad and would like to get some feedback from this community. I wanted to know if this game is enough as is to do well on the appstore or additional features needs to be added.
Lots of animation on this game so the game load is very slow but I'm working on tweaking that now.
Please let me know what you think.
Thanks,
Geoffrey
Sorry about the decal on the video. I'm using free version of Jing and won't upload video to youtube properly so I have to convert to avi with this freeware converter Any recommendation on a screen capture?
I'm making good progress with my first game with gamesalad and would like to get some feedback from this community. I wanted to know if this game is enough as is to do well on the appstore or additional features needs to be added.
Lots of animation on this game so the game load is very slow but I'm working on tweaking that now.
Please let me know what you think.
Thanks,
Geoffrey
Sorry about the decal on the video. I'm using free version of Jing and won't upload video to youtube properly so I have to convert to avi with this freeware converter Any recommendation on a screen capture?
Comments
@beefy_clyro
Thanks. Yes I constantly test this on my iPhone4 and old 2G. So far it has not crashed on me. Only concern I really have on the phone is the loading time from pressing Play to the Game takes approx. 15-17seconds.
From Viewer this is what I get:
Performance: 25-50 FPS
Memory Usage:
Images - 153.4MB
Sounds - 8.2MB
Game Engine: 11.0MB
Other - 62.1 MB
I've optimized all the graphics and used Darren's optimizer but I still couldn't lessen the load time. Any thoughts?
Whats the total ram usage as well?
Im surprised it doesnt crash the 2g, anything over 40mb total ram will eventually crash anything below a 3gs and its equivalent touch device.
But this is not necessarily going to up your load times but it might help. Your large background graphics might be best cut up into the mentioned sizes and place on screen to build up a full screen image.
I still don't quite see why you are using quite so much memory after looking at your video so would ask you if are actually using graphics larger than the images displayed on screen and if you are just dragging them smaller as actors? If you are I would use graphics that are to actual displayed size.
Load times are based on reading the graphics file and the size of the file I think does make a difference on that. If it is the case I suspect that gradients and texture may add to load times so might be avoided.
Also remember that odd numbers on pixel sizes cause display problems and may cause your image to be blurred.
Animation eats memory by using lots of images. A single body with separate arms that are smaller move as a separate actor will eat less memory that repeating the body in every frame with the moving arms in one actor.
If you have covered all this, it might well be down to some hard decisions about what to cut out. You might be able to reuse some animation/frames, or reduce the number of frames in any animation.
I hope that helps.
kipper
I was pretty surprise myself but I just got rid of that 2G and no longer able to test on it. This may have worked prior to me adding additional animations to the game. iPhone 4 result however is flawless, just too big.
I did try to lessen the animation to as much as possible. I'll try to dig into those a little more.
Thanks
Yes they are very helpful... Thanks for taking the time to give your feedback.
Geoffrey
Does spawning add to the size?
Other than the performance. Anyone has any feedback how I may be able to improve this game? I know there's already a lot of slicing games out there but is there room for another one? In your opinion if I improve the performance will this hopefully gain some audience?
Thanks!
It should be available for beta testing in a week or two. If you're interested to beta test, please signup at http://bit.ly/lMoNqA
Here's the game trailer:
Thanks!
In all honesty the gameplay and pinkish color palette killed a bit the hype built in the first seconds of the trailer, but still looks like a great looking game with nice polish. I do believe there's still room for one more slashing game, I like the fact that we see the hero in action this time.
Great job and good luck!
1) Based on the trailer, It's not clear to me what the gameplay is. Obviously, it involves slashing but is the player slashing the objects with his/her finger? Or is the player controlling the Smart Ninja (via virtual joystick/buttons) to slash the objects? I think the trailer needs more gameplay footage (perhaps with a finger graphic showing how the player is interacting with the game).
2) Why is it called "Smart" Ninja? It's pretty obvious why Fruit Ninja/Veggie Samurai are called what they are. At least from the trailer, I don't see any naming synergy with the Smart Ninja name. If there's a reason for why it's called Smart Ninja, you might want to consider putting that in the trailer too.
3) To kapser's point, the trailer has a more serious, epic tone which does not jibe with the more colorful/playful graphics. Perhaps, when the colorful gameplay footage is revealed, the tone, particularly the music, should change to something lighter.
Hope that's helpful.
- Jeff
@kapser - Yeah point taken. Will probably replacing all the pinkish color with maybe a darker red Yes that was the idea to showcase the hero and hopefully build this character more.
@jeffreyshimane/cyplay - I wanted to use the trailer as a "teaser" that's why I didn't want to give too much away. I will be releasing another video with the actual gameplay close to its release or on actual release date. The Smart Ninja name kinda got stuck when I started the concept as a kids game to learn shapes (note the less violence - no sharp weapons, lighter colors, and shapes). During the creation, it's kinda hard to target younger kids with this type of game but I stayed with the name in hopes to release a "prequel" but the more I think of it the more I want to change the name. Any suggestions? I have been toying with the following names: Ninja Kid, Kid Ninja, Ultimate Ninja, etc... At some point I was thinking of just naming it "Aaron" (my son and the voice of the ninja).
@beefy_clyro - Yeah I'm pretty happy with the performance and load time now after using the white box technique that was discussed on another thread. However I'm running into a different issue now with actors disappearing during game play. I hope it's an issue with the new GS release.
As always I'm open for any suggestions, critique, etc... I think those honest opinions makes everything better
Thanks!