Pro support request: Bundle invalid

ckck Member Posts: 224
"This bundle is invalid. When supporting iPad only, the iOS deployment target must be 3.2 or later."

I've tried this with 3.0, 3.2 and 4.0. Same message. Help.

Comments

  • ckck Member Posts: 224
    [crickets]
  • YodapolloYodapollo Inactive, Chef Emeritus Posts: 447
    ck,

    I'm passing this on to our Customer Service right now. They should be in contact with you soon.

    --Yodapollo
  • ScootsScoots Member Posts: 507
    ck said:
    "This bundle is invalid. When supporting iPad only, the iOS deployment target must be 3.2 or later."

    I've tried this with 3.0, 3.2 and 4.0. Same message. Help.

    edit: did you check in xcode if it is changing it?

    Photobucket
  • BBEnkBBEnk Member Posts: 1,764
    I had this problem on ipad and all I had to was, when you publish your game to gamesalad on the second screen there is a advanced option button click that and change minimum operating system too 3.2.
  • ScootsScoots Member Posts: 507
    BBEnk said:
    I had this problem on ipad and all I had to was, when you publish your game to gamesalad on the second screen there is a advanced option button click that and change minimum operating system too 3.2.

    I think he says that he tried all of those settings in the advanced area.
  • ckck Member Posts: 224
    Hi all. Thanks for weighing in. I did try changing the settings to 3.2 and 4.0 as well. No dice. YP (or is it YA, or Yo da Pollo), thanks for passing on to support. The sooner I hear from them the better. Today was scheduled as submission day.

    If anyone would like a preview look at the app, go http://www.handmademothergoose.com

    Let me know what you think.
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    Are you trying as an update of an existing game or as a new game?
  • ckck Member Posts: 224
    In compiling, I'm trying as an update, but it's against an ad hoc started three weeks ago.
  • ckck Member Posts: 224
    Codemonkey, shall I send you a copy of either the app or the gs file? We're signing off on this side of the Atlantic.
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    While compiling try as a new project and see if that helps
  • ckck Member Posts: 224
    Hmmm, I'm obviously not very good at this. Now I have code signing issues with GS compile. Christ on a bike, I give up.

    Anyplace I could find written instructions?
  • ckck Member Posts: 224
    Forgive the tanty. I deleted everything (provisioning-wise), started again, compiled as a new app, uploaded to the app shoppy as the old app, and --- it worked.

    Hurrah!

    Except, I have no idea why.

    Nonetheless, thanks for all the help.
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