Image Size vs Avatar Size
CORE Game
Member, PRO Posts: 280
Hello guys,
I have a problem that whenever I am working on the laptop the graphic looks good, when I test it on my iPhone all avatars are blurred.
I used 72DPI PNG and the avatars are following the rule of (16x16, 32x32...)
now I was wondering why this is happening?
I have my image sized 64x64 and the avatar size (attribute size is 64x64)
what am I missing?
I have a problem that whenever I am working on the laptop the graphic looks good, when I test it on my iPhone all avatars are blurred.
I used 72DPI PNG and the avatars are following the rule of (16x16, 32x32...)
now I was wondering why this is happening?
I have my image sized 64x64 and the avatar size (attribute size is 64x64)
what am I missing?
Comments
I am kinda sure, but is it that I have to make the image double the size of the avatar size ? or the same size should work ?
once you drag it into the game, you design your game as normal as if designing for a 480x320 game. when on a high resolution device the software will automatically use the higher resolution art.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
i am using windows 7 ultimate for rendering.