In app buying
Mammoth
Member Posts: 640
I red that in app buying is possible with iOS. That would be a great feature to have in GS. How hard would it be to implement?
Comments
Also I noticed that this is not a good idea to realese let's say the first episode of your game, and other episodes as in-app purchases. Why? Because if you realese them as a separate apps, you will get better visibility in the AppStore.
Ace
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Tired of hearing the question? Step on the gas a lil..... Get there..... I'm gonna milk this 6.1 million to death. They hung
Themselves telling us that. There can be noooooo excuses this time next year.
And some people think angry birds isn't a fun game. If inapp wasn't a good idea farmville and many others
Wouldn't be around. Some people dont mind blowing cash on 99 cent micro purchases. Let's be shown the money.
And yes, Angry Birds is not a fun game for me I also don't like new Call of Duty and other similar games - short, commercial games for kids.
Real games have souls.
They are working on adding features but it takes time and effort. Let me remind everyone the one feature that all of the Competition doesn't have. Complete DRAG and DROP user interface. Everyone else requires learning some sort of code.
The fact is even if it takes them another 6 months to add, and you started coding now, most people wouldn't be a quarter way done with there game. So stop the complaint and if your not happy , you step on the peddle and learn to code
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
I'm in class speed typing on the iPhone hehe
You can only stay on the mountain so long. Like most apps on the app store, all devs should be prepared for a downward descend in rankings unless you keep pushing the limits of your game. And if you're game can't go any further than it has, then I guess that's where a dev will implement a step-down pricing from $4.99 > .99 etc. until that app has been milked to death. Then it becomes free and almost nominal. That being said, I don't believe that's what GS has in mind.
I think that unless GS absolutely focuses on their key weaknesses and does something about it (soon), it will make it easier for other drag-and-drop apps to catch up and pass them. This isn't a new thing. Just they way business and succession works.
While you raise some interesting points, I think that having been 'on top of the mountain' for over two years now with the DnD stuff, the GS guys have more than a healthy head start on the competition.
I'm sure with the cash injection that things will only get better. I hope so, anyway!
As to the original point about IAP - yes, it would be helpful. But I'd like to see a myriad of other stuff implemented first to help us include features that benefit our players, not ourselves.
IAP's help US. Not our customers. Nobody says 'This game sucks because it has no IAP's' - they're more likely to say 'Could do with GameCenter' or 'Why is this app not universal?' or 'Where are the social features' or 'needs more cowbell' etc etc
Our focus, in my opinion, should be on making our customers happy. Because happy customers = more sales.
Notice how many more are contemplating PRO now the splash screen is gone? That's because GS customers (us) are happy with that.
Anyway, that's just my opinion. Feel free to shoot it down!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I think we should all play Devils Advocate to our opinions. Then maybe we would see both sides of the fence before we counter point a question or a suggestion or a desire for GS list of things to do.
GS in the right hands is a hugely powerful SDK that does exactly what the developer tells it to do.
+1 QS, my only niggle with GS is the lack of cowbell
Ace