Super Stack Attack Lite
Sparkyidr
Member Posts: 2,033
Sorry for spamming the forum with my game again.
But we just had our LITE version approved.
If you haven't checked out the game yet, you can have a little taster for free now
http://itunes.apple.com/gb/app/super-stack-attack-lite/id428750245?mt=8
ta
Sparks.
But we just had our LITE version approved.
If you haven't checked out the game yet, you can have a little taster for free now
http://itunes.apple.com/gb/app/super-stack-attack-lite/id428750245?mt=8
ta
Sparks.
Comments
It seems like a lite version is almost expected just curious about see how it effects sales.
great art by the way!
Downloaded the Lite version - fantastic job - LOVELY graphics, music. Very polished. Congrats.
How are the sales?
J
Once the feature was over, we now get around 10 or so a day.
Slightly disappointing that it's not doing really much better then some of our less polished, less "good" games.
Also, we had a LOT of press when the game came out, at least 5 or 6 online reviews, including a 4/5 from 148apps, and was mentioned on a ton of gaming blogs.
The free one only went live at around 5pm uk time yesterday, and in that time did around 200 downloads. So tomorrow will be the best clue as to how well the lite is going to do....but looking at Majicrank, I think it's probably only going to be somewhere between 500-1000 downloads (just from where it's hovering in which charts in which countries....again, maybe a little disappointing.
I hope the free version makes a difference in sales
I have a question re the graphics - love the 'textured' feel - as in Tiny Wings - is this simply a textured layer add to a clean image?
Looks gorgeous..
J
Remember Darren's Running Wild game? didn't do all that well when it was released, and yet when it went free for a while he was getting amazing numbers of downloads. (Which shows that it was something that punters wanted, they just didn't find it, or didn't want to spend 59p on it when it was out as a paid app)
It also goes to show the importance that a feature can make as opposed to any other kind of coverage. I said in a post yesterday, that 90%+ of your customers don't even know about the review sites etc etc EVEN touch arcade
Like I say, it's a little disappointing given the amount of work we put in, and the amount of polish we bestowed on this one, but we will continue with our plan for the game. We are working on the first major update at the mo, which add a whole heap of new levels, and have the next update after that planned out too, which ads a whole new game mode.
the longer answer is, yes. We had a number of slightly different but similar textures that are applied to each image in slightly different ways as needed.
be happy for your sales man
50-100 sales a DAY is FAR better than a couple or none.
don't get me wrong, I was really chuffed with the 80-100 we were getting during our 6 days or so of being featured. Like I said, it really goes to show the power of being featured.
What I am disappointed with is the 5-10 (or less) a day it gets now, compared with similar numbers that our less polished (and being honest about it) less good games also get.
It needs a lot of tweaking to work in a nice way though.
If I get time, I will try to knock up a new version of that swinging demo for y'alls.
and about the game sales, u were also reviewed on those sites. i'm sure that helps. did u pay for that or were u reviewed to ur surprise?
We did however pay for some PR (a short press release sent to a tailored mailing list etc), which probably helped us get a lot of that coverage (although the 148apps review was from me personally sending them a promo and a review request)
It's a lottery alright 3 months that bloody game took me ahh well onwards and upwards (well that's the plan).
It is certainly getting harder and harder out there...
Darren.