sales?

tim13211tim13211 Member Posts: 87
edited November -1 in Announce Your Game!
can games just not sell at all? I had a game in the app store for three days and the sales where : 8,8, and 1

Comments

  • calvin9403calvin9403 Member Posts: 3,186
    that is sales
  • ApplaudAppsApplaudApps Member Posts: 308
    What promotion have you done? Press Release? Review requests? I'm no expert but the little promo I did for Repeeto went a long way to giving it a kick start and now I get about 70-100 sales a day. Still small I know, but more than I expected after seeing the initial sales.

    So...don't give up on it!
  • slevslev Member Posts: 99
    applaudapps

    where did you promote your apps, and which online mags & blogs did you request reveiw from ?
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    Depends on the game as well. Need an awesome icon, and awesome screenshots showing the gameplay. And the gameplay has to be awesome. Unfortunately, the old saying "Build it and they will come" does not apply to the app store.

    ApplaudApps, if you are getting 75-100 sales a day, I think you can consider that a successful game. Nothing small about that.
  • tim13211tim13211 Member Posts: 87
    I posted the game on gamesalad forums with promocodes. where else can i promote it? Im about ready to update it again with graphic fixes and improved gameplay and I will change the icon.

    heres my game

    http://itunes.apple.com/us/app/coin-snatcher/id427453546?mt=8&ls=1

    any suggestions?
  • ApplaudAppsApplaudApps Member Posts: 308
    slev said:
    applaudapps

    where did you promote your apps, and which online mags & blogs did you request reveiw from ?

    I just googled "app review sites" etc and then emailed them all my press release. It's important to write your press release in an acceptable format so again google how to do that. That's what I did. My press release for Repeeto appeared on loads of sites and I got one proper review on appadvice.com
    SlickZero said:

    ApplaudApps, if you are getting 75-100 sales a day, I think you can consider that a successful game. Nothing small about that.

    Oh thanks - I am very pleased with the current sales, don't get me wrong. I was fortunate enough to get my app on the App Store home page in Germany so that's where most of my daily sales are coming from.
  • tim13211tim13211 Member Posts: 87
    image

    or

    image
  • slevslev Member Posts: 99
    just out of intrest appluadapp's what was your game ?

    tim13211 i cant see those images
  • gazjmgazjm Member Posts: 578
    try making a thread on Touch Arcade and follow app reviewers on twitter and send them promo's, that helped me get more sales, although still don't get a living ( or anywhere near ) :)
  • ApplaudAppsApplaudApps Member Posts: 308
    Dropbox was private still can't see images
  • tim13211tim13211 Member Posts: 87
    haha im new to posting images, How do I do it??
  • tim13211tim13211 Member Posts: 87
    image

    image

    This should work
  • ApplaudAppsApplaudApps Member Posts: 308
    It didn't ;-)
  • tim13211tim13211 Member Posts: 87
    ugh, what should i doo? i put it in the public folder in dropbox
  • slevslev Member Posts: 99
    use this

    <img
    src="the full website address of image"
    />

    host the images some where like photobucket
  • tim13211tim13211 Member Posts: 87
    ok, i think i got it! (maybe :D)

    image

    image
  • ApplaudAppsApplaudApps Member Posts: 308
    I don't like the big red X - joke ;)

    Right...what was the question? Which is better? If it's for the app icon you definitely need the coin to be bigger
  • greenrhynogreenrhyno Member, PRO Posts: 152
    Agreed on the icon- make the coin fill the image!

    prmac.com has a free and a paid ($20) service for press releases. The paid goes out immediately and the free takes about a week. Press Releases from them end up on a ton of app review sites and then come up in google searches.

    iSpreadNews.com will help you get out review requests etc - for a price. That was how our app got noticed in Poland, Italy, Mexico, France (if you do the international package).

    Frequent updates keep the game on people's minds - and it is people who tell other people if they like your game.

    http://iphoneapp-promocodes.com/ you can register there and put some promo codes there. Users are required to review your app before getting codes for other apps so you get 70-80% reviews from the codes you put there. It only works when you are on the first pages- and putting more codes doesn't move you up so its basically a one time shot. Don't be stingy with your codes there. I would recommend 10-20, or if you plan on keeping a very close eye on it, put 5 and then add 5 every time they run out- but if your app sits on the front page with no more codes you are wasting an opportunity for reviews. I think for "Balloon Animals 3D" 7 of our first 10 reviews were from that site, and they were all positive.

    Don't pay for website banner ads or reviews- not worth it in my opinion.

    Saw this blog post yesterday, I thought is was great from the guy at #7 paid in the US store right now. http://news.ycombinator.com/item?id=2389049
  • tim13211tim13211 Member Posts: 87
    the red X is a watermark :)
  • tim13211tim13211 Member Posts: 87
    and unfortunatly i cannot make the coin any bigger due to the rezolution
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    i would remake it or do wahtever you have to do to get the coin bigger. you prob wont be able to even see it on the device the way it is now
  • tim13211tim13211 Member Posts: 87
    Ok I will try. BTW i downloaded my game and yes you can see it but it doesnt look right
  • tim13211tim13211 Member Posts: 87
    WHOOOOOOT!!! haha. sorry im kind of exited.....

    I just traced the coin in a vector program on my ipad, what do you think?

    image
  • tim13211tim13211 Member Posts: 87
    jonmulcahy said:
    Much better

    Thanks!!
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