MikeQuinn said: Very fun. I would actually use both music tracks - to break it up a little. Perhaps on different levels or one for the menus and the other for the levels. Keep on trucking and good luck with it!
Thanks. I may add a few tracks that players can unlock and choose from. That way the music doesn't get so repetitive and annoying. ^_^
UPDATE: I just did my first ad hoc test and I was very impressed with how quickly each scene loaded. Hopefully adding the 48 levels and background music won't slow it down. =/
Be careful about reserving names. They are reserved for 120days, after that they get freed up. someone also said somewhere that you can't use the name again yourself.
game looks great by the way, only thing I thought is the gamescreen is quite small compared to the size of the frog. Are you going to make some levels scrollable? if not you might need to make the frog smaller or you'll be limited to the size of puzzles etc.
gazjm said: Be careful about reserving names. They are reserved for 120days, after that they get freed up. someone also said somewhere that you can't use the name again yourself.
you can fix the problem by uploading a binary and then that slows the process down.
gazjm said: Be careful about reserving names. They are reserved for 120days, after that they get freed up. someone also said somewhere that you can't use the name again yourself.
game looks great by the way, only thing I thought is the gamescreen is quite small compared to the size of the frog. Are you going to make some levels scrollable? if not you might need to make the frog smaller or you'll be limited to the size of puzzles etc.
Alright, I'll probably have this game ready for release within the next two weeks so 120 days would be more then enough.
Thanks, most of the levels will be scrollable. The levels in the videos are just example levels that I quickly threw together.
UPDATE: In addition to the arrow buttons on the level select screen i've also added it so that the player can use a "swiping" motion to scroll left/right through the pages.
BackUpAndDown said: UPDATE: In addition to the arrow buttons on the level select screen i've also added it so that the player can use a "swiping" motion to scroll left/right through the pages.
I'm in the final stage of development and I just need to design the levels. Would anyone be interested in helping to design some of the levels? In return I could offer promo codes or something.
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I'm also contemplating naming the frog "Ameal".
game looks great by the way, only thing I thought is the gamescreen is quite small compared to the size of the frog. Are you going to make some levels scrollable? if not you might need to make the frog smaller or you'll be limited to the size of puzzles etc.
Cheers.
Thanks, most of the levels will be scrollable. The levels in the videos are just example levels that I quickly threw together.
recongames@gmail.com