BLACK HAWK - VERTICAL ACTION SCROLLING SHOOTER OUT NOW

indievisioindievisio Member Posts: 12
edited November -1 in Announce Your Game!
http://itunes.apple.com/us/app/black-hawk/id426881319?mt=8&ls=1

Here is promo codes for you guys:
6EYYT63X9KRR
7J6JLJXFFKHJ
XW7YRWPPTFPT
J3JYYNPXREJL
WNMJ6FRKWTNN

Would be greatfull for some reviews left!
Thank you guys.
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Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    and the cycle continues...
  • iTouchGameriTouchGamer Member Posts: 681
    Not cool.
  • DreamLabDreamLab Member Posts: 2,127
    I don't get why you would do this. and to top that, why would you ANNOUNCE it?
  • TJMNUTTJMNUT Member Posts: 236
    Dude that looks so awesome!
  • gazjmgazjm Member Posts: 578
    I haven't downloaded but from looking at the screenshot of other games, I can see all I need.
  • capitalcarnagecapitalcarnage Member Posts: 371
    DreamLab said:
    I don't get why you would do this. and to top that, why would you ANNOUNCE it?

    I second that
  • quantumsheepquantumsheep Member Posts: 8,188
    I took J3JYYNPXREJL

    Congrats on managing to find the energy within you to just change the graphics on the 'check out our other games' screen.

    And to leave everything else 'as is'.

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • DreamLabDreamLab Member Posts: 2,127
    Why buy this game when you can buy the template? I thought it was funny. hhaa
  • indievisioindievisio Member Posts: 12
    Well I understand all you guys said about I know it's not good and bla bla bla, let me explain a bit. I started using gamesalad with making my first original game called "Magic Well", the game is not perfect, actually it's very middle game, but I put some money and time in making a completely original graphics for this game I build the game from scratch so I put time here too, when I finally released the game I was hoping it could bring me at least the money I spend on it and apple dev account BUT to my great regret the game sold around 50 copies at all for the half of year of it's life in AppStore. So I don't have money and time (cause I need to feed my family) now to make a new original game. The point of all this template thing is to collect some money which will allow me to start my own original project, because I actually really passioned about game development and I owned a band of enthusiasts game developers online team once and we were working on a big 3D game and had some big progress in that, however the project was shut down later again bad luck.
    So I love gamemaking, I have experience in doing that but I don't have money and time to make original content right now. I'am trying the templates thing for only one reason to collect some money to make a realy good and original game but for this purpose I need to hire artists I need to hire musicians and so and so. I really have a good idea (actually a bunch of ideas) for a good game, but I'am totally noob in marketing and I don't think that even if I make a good game it will earn me some decent money to go on and cover the expenses.
    Basically thats the story and reason for this all.
  • DreamLabDreamLab Member Posts: 2,127
    indievisio said:
    Well I understand all you guys said about I know it's not good and bla bla bla, let me explain a bit. I started using gamesalad with making my first original game called "Magic Well", the game is not perfect, actually it's very middle game, but I put some money and time in making a completely original graphics for this game I build the game from scratch so I put time here too, when I finally released the game I was hoping it could bring me at least the money I spend on it and apple dev account BUT to my great regret the game sold around 50 copies at all for the half of year of it's life in AppStore. So I don't have money and time (cause I need to feed my family) now to make a new original game. The point of all this template thing is to collect some money which will allow me to start my own original project, because I actually really passioned about game development and I owned a band of enthusiasts game developers online team once and we were working on a big 3D game and had some big progress in that, however the project was shut down later again bad luck.
    So I love gamemaking, I have experience in doing that but I don't have money and time to make original content right now. I'am trying the templates thing for only one reason to collect some money to make a realy good and original game but for this purpose I need to hire artists I need to hire musicians and so and so. I really have a good idea (actually a bunch of ideas) for a good game, but I'am totally noob in marketing and I don't think that even if I make a good game it will earn me some decent money to go on and cover the expenses.
    Basically thats the story and reason for this all.

    I get that you are being honest, thats great. but using someone elses creating just to make money isn't cool. Lots of people sell templates, art, stuff like that, or sell help even, for spare cash. not use others creations. at least change the art or gameplay. dont keep both. you could have changed gameplay.
  • AddictiveGamesAddictiveGames Member Posts: 105
    indievisio said:
    So I don't have money and time (cause I need to feed my family)

    ...that still doesn't make it ok to steal peoples artwork! You wouldn't steal food would you?
    indievisio said:
    So I love gamemaking

    You haven't made this game, your passing a template off as your own work lieing to Apple and your players and spoiling it for the rest of us who also need to put food on the table.
  • DetheDethe Member Posts: 172
    don't like this.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    hope to god no one ever sells you a template again. Stop being lazy and work hard like the rest of us
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    GS, please make your software $99 again

    pretty please
  • Rob2Rob2 Member Posts: 2,402
    @Scitunes +1

    ...but

    If people are going to moan and be offensive about artwork being used when good money has been payed for it then it needs to be not included, or watermarked, or a strict license agreed to. The template was sold complete and Darren knows very well would not sell so well if he did not include good artwork.

    Indievisio may be lazy but he has made no claims and does not deserve to be insulted.

    Good to see the review process working so fast :)
  • ozboybrianozboybrian PRO Posts: 2,102
    Dude, if you don't have time or money I get that. But you can't rely on it to turn your life around. Posting a Template when it's fresh is never the way to go. You enjoy making games? So MAKE games, cause a template with little to no modifications isn't a game you've made.
    I'm broke to, i've spent money I shouldn't have, but if my game only sells 50 copies, that means there was 50 people who liked my game or thought it was worth while, but then their is a lot of room to improve on.
    If something doesn't work the first time round it only means it's just gonna take you a bit longer.

    So you can't do Graphics? Me either.
    But i'm getting better (it saves money)
    We might not be the best this year.... but eventually something will work :)

    Good luck with everything.
  • superluzsuperluz Member Posts: 20
    Disgusting!!

    He also submitted the Sheep Stacker Template!!!

    Shame
  • deltatracedeltatrace Member Posts: 10
    And so the laziness plague begins to spread.......
  • ozboybrianozboybrian PRO Posts: 2,102
    scitunes said:
    GS, please make your software $99 again

    pretty please

    +1. Since I already own my copy :P
  • ozboybrianozboybrian PRO Posts: 2,102
    Not the first time he;s done this by the looks of things.
    He has a game called Tower Master...
  • superluzsuperluz Member Posts: 20
    I'm sure he is also gonna submit the ”Sky Diver Template“ wait few days and see!!!
  • ozboybrianozboybrian PRO Posts: 2,102
    superluz said:
    I'm sure he is also gonna submit the ”Sky Diver Template“ wait few days and see!!!

    Hope not, I have big plans for that one and it would totally suck if someone released it as is.
  • capitalcarnagecapitalcarnage Member Posts: 371
    Not sure if others would agree but....

    I think you could almost justify using the exact same game if you were looking to use it as a marketing opportunity, where its free to download and has the advert for your "other Games".

    Also

    We all know that the Art and Sounds are there to be used but im sure even those of us with limited knowledge of GameSalad would be looking to change the Art and/or sounds to make it stand out from the overcrowd.
  • DrGlickertDrGlickert Member Posts: 1,135
    DreamLab said:
    I get that you are being honest, thats great. but using someone elses creating just to make money isn't cool. Lots of people sell templates, art, stuff like that, or sell help even, for spare cash. not use others creations. at least change the art or gameplay. dont keep both. you could have changed gameplay.

    I don't believe it. If you're passionate about game making and you're doing this to feed your family then why are you using GS? Shouldn't you be programming in something other than GS? Like C++, Java, etc... (Not doggin' GS here, but there are some limitations).
  • DreamLabDreamLab Member Posts: 2,127
    DrGlickert said:
    I don't believe it. If you're passionate about game making and you're doing this to feed your family then why are you using GS? Shouldn't you be programming in something other than GS? Like C++, Java, etc... (Not doggin' GS here, but there are some limitations).

    Haha I didn't really believe it either. I was just trying not to be that much of an ass. haah. to late for that! lol. its well deserved though. DONT STEAL WORK!
  • entersimonentersimon Member, PRO Posts: 273
    DrGlickert said:
    I don't believe it. If you're passionate about game making and you're doing this to feed your family then why are you using GS? Shouldn't you be programming in something other than GS? Like C++, Java, etc... (Not doggin' GS here, but there are some limitations).

    It's totally possible to make innovative and incredible games with GS. C++ and Java won't get your game on an iPod either. Limitation inspires innovation. This is why limited color pallets are so heavily studied in art history. It may seem like a totally bad thing, and in some occasions it can be bad, but overall GS is an amazing program, and when used to its full potential, quite powerful.

    The first thing that came to my mind when I saw the screenshots was "dirty". And that's what it is. Dirty. Is it wrong? An interesting question.

    It isn't wrong.

    The graphics and audio were included with the template. Plain and simple. If they weren't then it would be wrong.

    The thing is, releasing work like this will not allow success. Especially in a community like this. People work so very hard to produce games that they are proud of and hope to make money on, so when something like this comes along, it stings and it stings deep. I will elaborate on this in a moment. I would like to share where I am at first, so that you can see my perspective.

    I've now put 7 weeks into my current project. 12 to 14 hours a day, with a total of 3 days off. I've done all of the graphics, programming, music/sfx, concept, everything. I switched my sleep schedule around so that I can work without anyone attempting to communicate with me. I wake up at 4 PM and go to sleep around 8AM, sometimes later. I've put aside going to grad school, and moved back in with my parents for a few more months to spend the money I would normally spend on rent, on anything I may need to get this game, and the next ones I work on, at a standard that I can accept as being my own.

    There is a difference from what this indievisio person is doing, and what the hard working creators are doing, and in the long run, heck, even in the medium run the hard work and creative nature will bring about more success than purchasing a template and releasing it as is.

    Unfortunately what he did was not wrong. He purchased the materials, and he didn't HAVE to do anything to any of it to make it "his own".

    However, what he did will not bring him the money he hopes for. The fact that he announced the game on the GS forums amazes me, but it shows the mindset at work. This guy is a drop in the bucket. Nothing but a drop in the bucket. Want to become successful? Make a new bucket.

    This guy's game won't take away from anyone else's game made from the same template. As long as you work to make it your own, no one will ever draw comparisons. "His" games will fall into the abyss, like many before them.

    Don't let this kind of thing discourage any of you. It's dirty. It's pathetic. But it's on the up and up.

    I feel gross writing that, but it is what it is.

    I look forward to seeing the creations you all make. This experience is a blip on the radar. Right at the edge.

    And.

    Now.

    It's.

    Gone.

    Best of luck to the creators out there! :)
  • DreamLabDreamLab Member Posts: 2,127
    dang thats a lot. Although it isn't LEGALLY wrong its still morally wrong. haha.
  • RattleheadRattlehead Member Posts: 485
    I personally don't care how you try and paint it. There are tons of people on these forums (and indie developers elsewhere using other tools) that have made significant investments of time and money and don't stoop to this level. And while I sympathize that a guy has to feed his family, you have to realize you are not going to re-coup much on someone elses template 'out-of-the-box' without making heavy modifications. Plus, I know that in order to look after my family, I have had to ensure that I kept down a regular job that provides consistent paycheques; game development has had to be a hobby for me and I fit in the late evenings when the kids are in bed.

    To Those that Sell Templates:
    Thanks again for putting the effort into creating them; I love them and I 100% you should have the marketplace to sell them. I would like to voice a thought that would see you limit the usage on the images to personal or educational use only. At least it would put a damper on this kind of crap.
  • indievisioindievisio Member Posts: 12
    Thank you guys for all the words you said here, all you kind attention has awakened a new energy in me to start a new original game project and invest money and time into it. I'am not hoping that my new game will make any reasonable sales but as I said I really passioned about gamedev and I have a great idea for game so I will try again and will hope when it's done it will not stay only on the hobby level.
    Again thank you all for your support, I know I did a bad thing which In wouldn't ever do If I had some good response on my first game, but oh well.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Another reason why people shouldn't sell templates with artwork included. It becomes a race for the first person to buy it and release it.

    I don't think I would ever buy a template after seeing how people treat them as a free handout. Why should I buy something and work hard trying to make it my own, only to have it come out after someone's ripoff attempt and make my game seem like a clone?
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