Publishing....pro?
bluebyu25
Member Posts: 500
Hey all, Ive been working very hard and am on the verge of publishing. My question is.....should I go pro to eliminate the GS splash screen? Have your sales been better/same bc of this? This is really the only reason for me to go pro that I would utilize. Because in my thinking, the general user has no idea what GS is. On the flipside, I think a few hardcore gamers would be too quick to dismiss it because of the GS label. Im not sure. input!
On a side note...all the info I fill in about my app when I publish through GS, is that what shows up in the app store? Or do I fill it out again when I submit the file GS gives me after I publish.
On a side note...all the info I fill in about my app when I publish through GS, is that what shows up in the app store? Or do I fill it out again when I submit the file GS gives me after I publish.
Comments
(Doesn't make this clear on the homescreen/faqs etc???)
I think your question is hard to answer because only you know your game at this point!
Let's say you researched the market and have come up with a unique game that has awesome graphics and a clever game play with lots of levels.
It would make sense to go the pro route!
If this is your fist game (and I assume it is) then I'd wait and let the dust settle a bit. That's what I'm doing. So far, I've published 10 apps and nobody complained about the splash screen.
Looking at the "big picture" I think that the cost of going pro will come down quite a bit this year ... that's what I'm waiting for.
In the end, it's your call. If you have a sure thing, by any means, go pro.
If you want to test the waters, wait and see how well it sells. You can always go pro and update?